Dan Norton, Chief Creative Officer, Filament Games, Marwan Alamat, Head of Innovation Lab, West Coast University, Cheryl Bodnar, Associate Professor, Experiential Engineering Education Dept., Rowan University, Sarah M. Cavanaugh, Assistant Professor of Cardiology and Respiratory Medicine, Ross University School of Veterinary MedicineRoom TBD
Moderator:
Dan Norton
Chief Creative Officer
Filament GamesClick for Speaker Bio
Panelists:
Marwan Alamat
Head of Innovation Lab
West Coast UniversityClick for Speaker Bio
Cheryl Bodnar
Associate Professor
Experiential Engineering Education Dept., Rowan UniversityClick for Speaker Bio
Sarah M. Cavanaugh
Assistant Professor of Cardiology and Respiratory Medicine
Ross University School of Veterinary MedicineClick for Speaker Bio
By now, it’s no secret that game-based learning is effective... but how exactly are today’s leading colleges and universities harnessing the power of games as a learning medium?
In this session, Marwan Alamat (Director of Online Innovation, West Coast University), Cheryl Bodnar (Associate Professor of Experiential Engineering Education (ExEEd), Rowan University), and Sarah M. Cavanaugh (Assistant Professor & Small Animal Medical Skills Program Coordinator, Ross University) join moderator Dan Norton (Chief Creative Officer, Filament Games) for an actionable, evidence-backed look at how their institutions are leveraging the unique affordances of digital games as instructional tools.
From helping nursing students study key medical terminology concepts on their mobile devices, to using games to teach key chemical safety and risk management skills to engineering students, and even equipping veterinary students with the tools needed to digitally simulate cardiac auscultation for canine and equine patients, join us for a closer look at how universities across the globe are using digital games to explore the relationship between learning and play, building experiences that successfully communicate vital learning outcomes.
Session attendees will: