John Kolm, CEO, Team Results USARoom TBD
We've all experienced Uncanny Valley, that strange and certain feeling we have when a game is not lifelike. Lifelike games are far more than just believable avatars. The team and group actions, thoughts and feelings of game -generated entities must also be lifelike, or we quickly experience suspension of disbelief.
This session will leverage modern discoveries about team and group behavior to help you create believable and compelling scenarios in your games that people will want to engage with. Recent years have seen some remarkable scientifically-validated insights into the ways work teams and groups operate, and this session will present these in a straightforward and practical way aimed at incorporation and use by game designers to create believably human scenarios.