Steve Isaacs, Education Program Manager, Epic GamesRoom TBD
Esports has become a dominant force in schools and has become the athletics of remote learning. Affording equitable opportunities for all learners, esports serves as a field for inclusion greater than other sports. The presenters authored The Esports Education Playbook: Empowering Every Learner Through Inclusive Gaming which emphasizes the role that esports plays in creating opportunities for students regardless of gender, race, or socioeconomic status. Whether you are completely new to esports, looking to start your own program, seeking out ways to make your existing program even better, or just curious, this session will offer something for everyone.
Attendees will receive handouts (supplements to the book, The Esports Education Playbook) and receive an overview of Esports in Education including how to get started, the curricular benefits of esports (SEL, CTE, STEM, Career Readiness, etc)