Kevin Miklasz, Senior Director, Learning Analytics, NogginRoom TBD
Reward systems are everywhere. Although we are in the ludic century where gamification is more prevalent than it’s ever been, rewards writ large have been around for thousands of years. There’s a lot to be learned from how rewards have not only been used historically, but also how they have been innovated and perfected in the modern digital video game industry. In particular, the idea of intrinsic rewards, or rewards that have the form "do this, to do this more," is a particular innovation of the game industry that has yet to be effectively incorporated into other game-based or gamification systems.
In this workshop, we’ll walk through a history of rewards, a taxonomy that can break down the key motivational design elements of rewards, and a rubric that relates the design of rewards to intrinsic motivation theory. We’ll use the taxonomy to deconstruct the rewards that currently exist in our educational systems (aka assessments and standardized tests) and/or games (aka badges and achievements), and brainstorm ways to redesign those systems to more effectively accomplish our educational and entertainment goals.Participants who have conducted ROI evaluations of educational games and stories will be asked to discuss their product evaluation results and how what they learned impacted the users.
This talk builds upon the ideas in my book “Intrinsic Rewards in Games and Education” (freely available as a digital download or for purchase in print), helping bring the ideas to life while also going beyond the ideas solely offered in the book. Participants will walk away with a good understanding of how to think about reward design, and a plan for how to redesign their existing system of rewards.