Making Games: A Game Production Crash Course

Making Games: A Game Production Crash Course

Christopher Spivey, Producer, ConsultantRoom TBD

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Your organization wants to make a game, but how do you start? And how do you manage it? What happens between having an idea and having a product are what we'll cover in this session. Learn from an experienced game producer for what you can expect throughout the Discovery, Prototyping, Production, and Post-Launch phases and how to best position your organization for success.

Sun 12:00 am - 12:00 am
CORPORATE/NON PROFIT