Ashley Parker, Content Development Manager, Simulations, Harvard Business School PublishingTrack 5 GAME/INSTRUCTION DESIGN
How we streamlined the information previously delivered in piles of handouts and paper instructions, into various interactive electronic formats.
How we kept the "life" in the games during conversion from an in-class experience to an online one.
How the final product freed up the instructor's (and administrative staff's) set-up time, and provided more richness and options.
What were some lessons learned, which we will be sure to apply to future paper-to-online projects.