Developing Serious Games on Little (to No) Budget

Developing Serious Games on Little (to No) Budget

Michael DiPonio, Instructional Designer, AmeriSave Mortgage CorporationRoom TBD

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Developing serious games within an enterprise environment is frequently borne from a passion for the idea, but is often accompanied by a "show me first" requirement from the business, which usually means you'll have little-to-no budget for developing your proofs of concept. There are a number of resources out there that can help you accomplish getting your games made; the trick is knowing where to look. This session will cover, through anecdotes based on practical experience, where you can find the resources available to you to develop the proof of concept games you need to get your program off the ground.

Mon 12:00 am - 12:00 am
CORPORATE/NON PROFIT, GAME / INSTRUCTIONAL DESIGN