Sande Chen, Writer and Game Designer, IndependentTrack 4 GAMES IN K-12
One of the most profitable sectors in educational games is the Pre-K market. Parents routinely download and test apps each week in the hopes of improving their children's aptitude but struggle to find truly educational experiences due to the sheer volume of apps that have questionable value.
How can interactive game makers balance a parent's need for educational content with entertainment while also considering UX concerns for children who may have limited motor skills?
Learn the latest research on early educational development and how that may affect the design principles for Pre-K educational games.