Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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  • Program/Sched

    • 2020 Program
    • Conference Scheduler 2021
    • Conference Scheduler 2020
    • 2020 Session Descriptions
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  • Exhibit/Sponsor

    • 2021 Exhibitor Opportunities
    • 2021 Sponsor Opportunities
    • Who Exhibits, Sponsors
  • Speakers
    • 2021 Speakers
    • 2020 Speakers
    • 2021 Speaker Submission Form
    • Speaker Login
  • Awards
    • About Award Program
    • 2021 Digital, Tabletop, Student Game Award Entry Form
    • 2021 Judge Application Form
    • 2020 Award Winners
    • 2019 Award Winners
    • 2018 Award Winners
    • 2017 Award Winners
  • Research
    • 2021-2026 AI-BASED LEARNING MARKET – METAARI
    • 2020-2025 US GAME-BASED LEARNING MARKET – METAARI REPORT
    • 2020-2025 GLOBAL GAME-BASED LEARNING MARKET METAARI REPORT
    • Metaari’s 2020 AR, VR, Sim-Based Learning Market Report
    • The Rise of eSports
    • ARTICLES, RESEARCH, STATS ON VALUE OF GBL

Theme: VR SESSIONS, PRODUCT DEMOS

Leveraging VR for Training Behaviours: Tokyo 2020 Olympic Games Case Study

Click for Speaker Bio During this session we will be sharing our experience, benefits…

January 15, 2021

From Fighter Pilot to Factory Floor: Data Driven VR Training

Click for Speaker Bio At VRAI we've been creating bespoke virtual reality experiences for…

January 8, 2021

Virtual Patients, Labs, Simulation and Training from Virtually Anywhere

Click for Speaker Bio After the COVID 19 shutdown, our students lost the opportunity…

January 8, 2021

Workshopping VR Art, Design, & Education — in VR

Steve GuynupVR Developer / Online Game Design FacultyIsovistaClick for Speaker Bio Adam WalkerVR ArtistIsovistaClick…

January 7, 2021

VR Applied to Training: Beyond the Technology

Click for Speaker Bio Are you planning to use Virtual Reality in your training…

January 7, 2021

Designing Virtual Nature Evironments for Restorative VR Games

Click for Speaker Bio A substantial body of research connects exposure to nature to…

January 6, 2021
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