Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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    • 2020 Program
    • Conference Scheduler 2021
    • Conference Scheduler 2020
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  • Exhibit/Sponsor

    • 2021 Exhibitor Opportunities
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  • Speakers
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  • Awards
    • About Award Program
    • 2021 Digital, Tabletop, Student Game Award Entry Form
    • 2021 Judge Application Form
    • 2020 Award Winners
    • 2019 Award Winners
    • 2018 Award Winners
    • 2017 Award Winners
  • Research
    • 2021-2026 AI-BASED LEARNING MARKET – METAARI
    • 2020-2025 US GAME-BASED LEARNING MARKET – METAARI REPORT
    • 2020-2025 GLOBAL GAME-BASED LEARNING MARKET METAARI REPORT
    • Metaari’s 2020 AR, VR, Sim-Based Learning Market Report
    • The Rise of eSports
    • ARTICLES, RESEARCH, STATS ON VALUE OF GBL

Theme: USING GAMES IN K-12

Create a Mobile Game to Teach Solar System in Middle School

Sa LiuAssistant ProfessorHarrisburg UniversityClick for Speaker Bio Brian GreyLecturer, Software EngineerHarrisburg UniversityClick for Speaker…

January 16, 2021

Design Principles for Early Education Apps

Click for Speaker Bio One of the most profitable sectors in educational games is…

January 16, 2021

Teaching AI Ethics in K-12: The Urgent Reason Why and the How

Click for Speaker Bio It is more urgent than ever that we introduce AI…

January 16, 2021

Grand Strategy Games as History Textbooks

Click for Speaker Bio How can high school history teachers more effectively approach the…

January 11, 2021

WORKSHOP: Practical Ideas for Enhancing Your Classroom Games

Click for Speaker Bio Join us for a session focused on practical ideas for…

January 11, 2021

Digital Robotics and the Future of Remote Learning

Click for Speaker Bio Amidst the backdrop of an ongoing pandemic, K12 robotics clubs…

January 8, 2021

PANEL: Teacher Tales: Experiences with Board Games in the Classroom

Moderator:Catherine CroftCo-Founder/CEOCatlilli GamesClick for Speaker BioPanelists:Kathleen MercuryTeacherFacilitator using RPG and BoardgamesClick for Speaker Bio…

January 8, 2021

Digital Escape Rooms As An Assessment Tool

Click for Speaker Bio I would be presenting the creation and application of digital…

January 8, 2021

Worst Practices for Learning

Click for Speaker Bio Many of us have attended sessions about how to teach…

January 8, 2021

Educational VR for K-6: Water Treatment Sim

Click for Speaker Bio This session will describe the process of creating a state…

January 8, 2021

Designing Narrative-based Escape Games for Education

Click for Speaker Bio The power of escape rooms comes from the immersion of…

January 8, 2021

Game Based Learning Across the Curriculum and Across Washington State

Click for Speaker Bio In this session we will be modeling how to build…

January 8, 2021

The Esports Experience: Empowering Every Learner Through Inclusive Gaming

Click for Speaker Bio Esports has become a dominant force in schools and has…

January 8, 2021

Build Meaningful VR STEM Content: Instructors create VR!

Click for Speaker Bio My research at the Stanford VHIL Lab (http://vhil.stanford.edu/) and at…

January 6, 2021

Harnessing the Full Potential of Games to Spur Learning for Kids

Click for Speaker Bio There is a huge potential to create playful learning experiences…

January 6, 2021
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