Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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    • 2020 Program
    • Conference Scheduler 2021
    • Conference Scheduler 2020
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  • Exhibit/Sponsor

    • 2021 Exhibitor Opportunities
    • 2021 Sponsor Opportunities
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  • Speakers
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    • 2020 Speakers
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  • Awards
    • About Award Program
    • 2021 Digital, Tabletop, Student Game Award Entry Form
    • 2021 Judge Application Form
    • 2020 Award Winners
    • 2019 Award Winners
    • 2018 Award Winners
    • 2017 Award Winners
  • Research
    • 2021-2026 AI-BASED LEARNING MARKET – METAARI
    • 2020-2025 US GAME-BASED LEARNING MARKET – METAARI REPORT
    • 2020-2025 GLOBAL GAME-BASED LEARNING MARKET METAARI REPORT
    • Metaari’s 2020 AR, VR, Sim-Based Learning Market Report
    • The Rise of eSports
    • ARTICLES, RESEARCH, STATS ON VALUE OF GBL

Theme: GAME / INSTRUCTIONAL DESIGN

Teaching Emergent Technologies: Photogrammetry for Games

Click for Speaker Bio Teaching game development is exciting and challenging because the technology…

January 16, 2021

Fewer Papercuts: Digitizing In-Class Games

Click for Speaker Bio How we streamlined the information previously delivered in piles of…

January 16, 2021

Learning Impact of Gaming & Interactive Narratives/Stories

Click for Speaker Bio The importance and impact that Narratives and Stories combined with…

January 15, 2021

What Serious Game Designers Can Learn From The Espionage World

Click for Speaker Bio Much of our understanding of the ways in which games…

January 14, 2021

WORKSHOP: Gamification on a Shoestring: No Budget, No Problem

Click for Speaker Bio In an ideal world we would have as many resources…

January 8, 2021

Workshopping VR Art, Design, & Education — in VR

Steve GuynupVR Developer / Online Game Design FacultyIsovistaClick for Speaker Bio Adam WalkerVR ArtistIsovistaClick…

January 7, 2021

The Value and Use of Game-Based Intrinsic Rewards

Click for Speaker Bio Intrinsic rewards are rewards that have the form “do this,…

January 7, 2021

Play at Home – Starting a Children’s Museum in Quarantine

Click for Speaker Bio 2020 was a tough year for everybody, and it was…

January 7, 2021

WORKSHOP: Making Well-Designed, Meaningful, Intrinsic Reward Structures

Click for Speaker Bio Reward systems are everywhere. Although we are in the ludic…

January 7, 2021

Play to Build: Using your Own Experience to Create Training

Juston EspinozaSr. eLearning & Media Production SpecialistSpectrum HealthClick for Speaker Bio Ty JamesLearning &…

January 7, 2021

Serious but not Tedious: Blending Fun and Science Effectively

Click for Speaker Bio "Serious Play" - to some it's an oxymoron. Yet as…

January 7, 2021

Accessible and Universal Design for Games

Click for Speaker Bio You don't need skill, you just need an idea. You'll…

January 7, 2021

Zero to Playable in 60 Minutes. Make Your Game Now

Click for Speaker Bio You don't need skill, you just need an idea. You'll…

January 7, 2021

VR Applied to Training: Beyond the Technology

Click for Speaker Bio Are you planning to use Virtual Reality in your training…

January 7, 2021

PANEL: Exploring Accessible Game Design for All Children

Moderator:Wendy SappDirector of ResearchBridge MultimediaClick for Speaker Bio Panelists: Michelle ChenSenior ProducerKids Media and…

January 7, 2021

Developing Serious Games on Little (to No) Budget

Click for Speaker Bio Developing serious games within an enterprise environment is frequently borne…

January 7, 2021
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