Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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    • 2020 Program
    • Conference Scheduler 2021
    • Conference Scheduler 2020
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    • 2021 Exhibitor Opportunities
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  • Speakers
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  • Awards
    • About Award Program
    • 2021 Digital, Tabletop, Student Game Award Entry Form
    • 2021 Judge Application Form
    • 2020 Award Winners
    • 2019 Award Winners
    • 2018 Award Winners
    • 2017 Award Winners
  • Research
    • 2021-2026 AI-BASED LEARNING MARKET – METAARI
    • 2020-2025 US GAME-BASED LEARNING MARKET – METAARI REPORT
    • 2020-2025 GLOBAL GAME-BASED LEARNING MARKET METAARI REPORT
    • Metaari’s 2020 AR, VR, Sim-Based Learning Market Report
    • The Rise of eSports
    • ARTICLES, RESEARCH, STATS ON VALUE OF GBL

Theme: CORPORATE/NON PROFIT

Group Dynamics for a Gamified Collaboration Mindset

Click for Speaker Bio In this session we explore the essence of creating a…

January 14, 2021

Ethics and Tech Leadership

Click for Speaker Bio What happens when you can't see the biggest threat to…

January 8, 2021

WORKSHOP: Gamification on a Shoestring: No Budget, No Problem

Click for Speaker Bio In an ideal world we would have as many resources…

January 8, 2021

Teamwork Meets Science – How Group Behavior Makes Better Games

Click for Speaker Bio We've all experienced Uncanny Valley, that strange and certain feeling…

January 7, 2021

Developing Serious Games on Little (to No) Budget

Click for Speaker Bio Developing serious games within an enterprise environment is frequently borne…

January 7, 2021

Making Games: A Game Production Crash Course

Click for Speaker Bio Your organization wants to make a game, but how do…

January 7, 2021

Gamifying Conventional eLearning Modules Using Adobe Captivate

Click for Speaker Bio Adobe Captivate and Articulate 360 are two of the most…

January 6, 2021
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