Speaker Submissions

WANT TO SPEAK AT SERIOUS PLAY 2020?

The goal of Serious Play is to help attendees be at the cutting edge of the thinking, strategies, knowledge and technologies driving the serious games industry. We seek speakers who are thought leaders, teachers or professionals who are pioneering new ways of thinking, who will share both the mistakes and the successes of what they have learned purchasing, creating, using or implementing game technology to improve learning or do other tasks like solving big research problems. 

Our emphasis is on participation and hands on learning. We encourage potential presenters to find creative ways to make their formal presentations somewhat interactive and workshops should offer hands on activity. Speakers that share tips and provide handouts are popular. Attendees also want takeaways — ideas they can implement.

In the course of your presentation, you may use examples of your programs.  However, your objective needs to be helping others learn from your experience.  Self-promotional presentations will be outed.  

This year, the overall theme for the conference is “Evaluation, Assessment and ROI of Serious Games.”  While not every speaker has to offer some aspect of this theme, we are looking for sessions that look at the efficacy of games as tools for learning and explain how evaluation and assessment is implemented.  The topic fits every track. A very specific course on the key elements of assessment could be in the Instructional Design/Game Developer track.  The usefulness of assessment tools might be just one aspect in validating the potential of a group of managers in a Business game. Another speaker might do something specifically on measuring return on investment.

Submissions are on a rolling application process, so apply as soon as you can. We begin selecting speakers in November and expect to have a draft program in January. The final deadline for submissions is February 15.

If you have co-presenters or panelists, please supply their photos and bios at the bottom of this form.
Some game-based learning topics benefit from several points of view. For instance, a session on How to Start a Student Game Lab could benefit from the experience of several different universities/colleges. If you would like to organize a panel session, check here and provide a description of the topic. Add the names and contact info for other panelists later in the form
Be as specific about the content as possible. Space in the program is limited. It's more important to be clear than clever.
NOTE: Serious Play does not accept submissions focused on promoting a single game or a company. We are interested in speakers with broad knowledge of their topic who will share their successes and failures. Talk about the challenges your area of expertise faces. You may give examples from your company to explain what you set out to do and how you overcame various problems. NOT A SALES PITCH! Attendees are looking for practical advice and lessons learned.
Limit to 200 words.
Maximum upload size: 134.22MB
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