The goal of Serious Play is to help attendees be at the cutting edge of the thinking, strategies, knowledge and technologies driving the serious games industry. We seek speakers who are thought leaders, teachers or professionals who are pioneering new ways of thinking, who will share both the mistakes and the successes of what they have learned purchasing, creating, using or implementing game technology to improve learning or do other tasks like solving big research problems.
Our emphasis is on participation and hands on learning. We encourage potential presenters to find creative ways to make their formal presentations somewhat interactive and workshops should offer hands on activity. Speakers that share tips and provide handouts are popular. Attendees also want takeaways — ideas they can implement.
In the course of your presentation, you may use examples of your programs. However, your objective needs to be helping others learn from your experience. Self-promotional presentations will be outed.
This year, the overall theme for the conference is “Evaluation, Assessment and ROI of Serious Games.” While not every speaker has to offer some aspect of this theme, we are looking for sessions that look at the efficacy of games as tools for learning and explain how evaluation and assessment is implemented. The topic fits every track. A very specific course on the key elements of assessment could be in the Instructional Design/Game Developer track. The usefulness of assessment tools might be just one aspect in validating the potential of a group of managers in a Business game. Another speaker might do something specifically on measuring return on investment.
Submissions are on a rolling application process, so apply as soon as you can. We begin selecting speakers in November and expect to have a draft program in January. The final deadline for submissions is February 15.