Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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  • Program/Sched

    • 2020 Program
    • Conference Scheduler 2021
    • Conference Scheduler 2020
    • 2020 Session Descriptions
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  • Exhibit/Sponsor

    • 2021 Exhibitor Opportunities
    • 2021 Sponsor Opportunities
    • Who Exhibits, Sponsors
  • Speakers
    • 2021 Speakers
    • 2020 Speakers
    • 2021 Speaker Submission Form
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  • Awards
    • About Award Program
    • 2021 Digital, Tabletop, Student Game Award Entry Form
    • 2021 Judge Application Form
    • 2020 Award Winners
    • 2019 Award Winners
    • 2018 Award Winners
    • 2017 Award Winners
  • Research
    • 2021-2026 AI-BASED LEARNING MARKET – METAARI
    • 2020-2025 US GAME-BASED LEARNING MARKET – METAARI REPORT
    • 2020-2025 GLOBAL GAME-BASED LEARNING MARKET METAARI REPORT
    • Metaari’s 2020 AR, VR, Sim-Based Learning Market Report
    • The Rise of eSports
    • ARTICLES, RESEARCH, STATS ON VALUE OF GBL

Session: To Be Scheduled

Circle 1964: A DIY Game that Saved a School from COVID Ennui

Paul DarvasiEducatorRoyal St. George's College/University of TorontoClick for Speaker BioNicholas VassosPresidentNJAV ProductionsClick for Speaker…

January 16, 2021

Create a Mobile Game to Teach Solar System in Middle School

Sa LiuAssistant ProfessorHarrisburg UniversityClick for Speaker Bio Brian GreyLecturer, Software EngineerHarrisburg UniversityClick for Speaker…

January 16, 2021

PANEL: Building An Online Library Orientation Game

Moderator: Jacquelyn D'Eall SundbergOutreach and Special ProjectsMcGill University LibraryClick for Speaker Bio Panelists: Elisa…

January 16, 2021

Design Principles for Early Education Apps

Click for Speaker Bio One of the most profitable sectors in educational games is…

January 16, 2021

Teaching AI Ethics in K-12: The Urgent Reason Why and the How

Click for Speaker Bio It is more urgent than ever that we introduce AI…

January 16, 2021

Serious Games and Society: A Free Honors Course

Click for Speaker Bio Ludology has a lot to teach mainstream academia! More importantly,…

January 16, 2021

Teaching Emergent Technologies: Photogrammetry for Games

Click for Speaker Bio Teaching game development is exciting and challenging because the technology…

January 16, 2021

Fewer Papercuts: Digitizing In-Class Games

Click for Speaker Bio How we streamlined the information previously delivered in piles of…

January 16, 2021

Learning Impact of Gaming & Interactive Narratives/Stories

Click for Speaker Bio The importance and impact that Narratives and Stories combined with…

January 15, 2021

Serious Game Development in University Settings

Click for Speaker Bio As students change Higher Learning Education is going to have…

January 15, 2021

Leveraging VR for Training Behaviours: Tokyo 2020 Olympic Games Case Study

Click for Speaker Bio During this session we will be sharing our experience, benefits…

January 15, 2021

What Serious Game Designers Can Learn From The Espionage World

Click for Speaker Bio Much of our understanding of the ways in which games…

January 14, 2021

Group Dynamics for a Gamified Collaboration Mindset

Click for Speaker Bio In this session we explore the essence of creating a…

January 14, 2021

Expanding your Education Games Business Overseas

Click for Speaker Bio The international education market is growing and attractive for education…

January 11, 2021

Developing a Mobile Training Game for Professional Education

Vasco TorresCo-founder & CTOinciteVR Click for Speaker Bio Angeline BrownSenior Director of Product ManagementBecker…

January 11, 2021

PANEL: Spice up Your Online Teaching: GBL for Higher Education

Moderator: Alexandre Lillo Postdoctoral Researcher, University of Ottawa Click for Speaker Bio Panelists: Elaine…

January 11, 2021
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