Circle 1964: A DIY Game that Saved a School from COVID Ennui
Paul DarvasiEducatorRoyal St. George's College/University of TorontoClick for Speaker BioNicholas VassosPresidentNJAV ProductionsClick for Speaker…
Paul DarvasiEducatorRoyal St. George's College/University of TorontoClick for Speaker BioNicholas VassosPresidentNJAV ProductionsClick for Speaker…
Sa LiuAssistant ProfessorHarrisburg UniversityClick for Speaker Bio Brian GreyLecturer, Software EngineerHarrisburg UniversityClick for Speaker…
Moderator: Jacquelyn D'Eall SundbergOutreach and Special ProjectsMcGill University LibraryClick for Speaker Bio Panelists: Elisa…
Click for Speaker Bio One of the most profitable sectors in educational games is…
Click for Speaker Bio It is more urgent than ever that we introduce AI…
Click for Speaker Bio Ludology has a lot to teach mainstream academia! More importantly,…
Click for Speaker Bio Teaching game development is exciting and challenging because the technology…
Click for Speaker Bio How we streamlined the information previously delivered in piles of…
Click for Speaker Bio The importance and impact that Narratives and Stories combined with…
Click for Speaker Bio As students change Higher Learning Education is going to have…
Click for Speaker Bio During this session we will be sharing our experience, benefits…
Click for Speaker Bio Much of our understanding of the ways in which games…
Click for Speaker Bio In this session we explore the essence of creating a…
Click for Speaker Bio The international education market is growing and attractive for education…
Vasco TorresCo-founder & CTOinciteVR Click for Speaker Bio Angeline BrownSenior Director of Product ManagementBecker…
Moderator: Alexandre Lillo Postdoctoral Researcher, University of Ottawa Click for Speaker Bio Panelists: Elaine…