Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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  • Research
    • 2021-2026 AI-BASED LEARNING MARKET – METAARI
    • 2020-2025 US GAME-BASED LEARNING MARKET – METAARI REPORT
    • 2020-2025 GLOBAL GAME-BASED LEARNING MARKET METAARI REPORT
    • Metaari’s 2020 AR, VR, Sim-Based Learning Market Report
    • The Rise of eSports
    • ARTICLES, RESEARCH, STATS ON VALUE OF GBL

Session: Session 8 Thur

Guest Speaker from iLRN

Reserved

February 14, 2021

Using “Values at Play” in Undergraduate Analog Game Design

Matthew Mosher Assistant Professor UCF   Click for Speaker Bio Rachel Donley Click for…

February 14, 2021

What to Have, In a College Game Design Curriculum

Click for Speaker Bio TBA

February 14, 2021

Creating Medical Simulations on Epic2 Platform

TBA

February 14, 2021

Reserved

TBA

February 14, 2021

Create a Mobile Game to Teach Solar System in Middle School

Sa Liu Assistant Professor Harrisburg University   Click for Speaker Bio Brian Grey Lecturer,…

January 16, 2021

Teamwork Meets Science – How Group Behavior Makes Better Games

Click for Speaker Bio We've all experienced Uncanny Valley, that strange and certain feeling…

January 7, 2021
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