Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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  • Research
    • 2021-2026 AI-BASED LEARNING MARKET – METAARI
    • 2020-2025 US GAME-BASED LEARNING MARKET – METAARI REPORT
    • 2020-2025 GLOBAL GAME-BASED LEARNING MARKET METAARI REPORT
    • Metaari’s 2020 AR, VR, Sim-Based Learning Market Report
    • The Rise of eSports
    • ARTICLES, RESEARCH, STATS ON VALUE OF GBL

Session: Session 7 Thur

Guest Speaker from iLRN

TBA

February 17, 2021

Govt Assets to Enrich Educational Game Content

Click for Speaker Bio TBA

February 14, 2021

Training Student Game Developers to Work with Clients

Click for Speaker Bio TBA

February 14, 2021

Game Based Learning Across the Curriculum and Across Washington State

Click for Speaker Bio In this session we will be modeling how to build…

January 8, 2021

Going in Circles: The Iterative Process of Game Design

Click for Speaker Bio All game design is iterative. In serious game design, there…

September 5, 2020

Sponsored Session

Sponsored Session

September 5, 2020
Serious Play Conference
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