Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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  • Research
    • 2021-2026 AI-BASED LEARNING MARKET – METAARI
    • 2020-2025 US GAME-BASED LEARNING MARKET – METAARI REPORT
    • 2020-2025 GLOBAL GAME-BASED LEARNING MARKET METAARI REPORT
    • Metaari’s 2020 AR, VR, Sim-Based Learning Market Report
    • The Rise of eSports
    • ARTICLES, RESEARCH, STATS ON VALUE OF GBL

Session: Session 3 Fri

How Serious Games Can Help Companies Sustain Business Growth

TBA

February 20, 2021

Scalable Voice, AI and AR Solutions Rolled Out During COVID

Click for Speaker Bio TBA

February 14, 2021

Reserved

Reserved

February 14, 2021

Moving Educational Tabletop Design into the Digital Realm

Click for Speaker Bio This session will explore taking a traditionally analog game design…

February 13, 2021

Assuring Your Game Design Will Have Impact

Click for Speaker Bio For a serious game, knowing your audience takes on a…

January 21, 2021

Design Principles for Early Education Apps

Click for Speaker Bio One of the most profitable sectors in educational games is…

January 16, 2021

Digital Robotics and the Future of Remote Learning

Click for Speaker Bio Amidst the backdrop of an ongoing pandemic, K12 robotics clubs…

January 8, 2021
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