Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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    • 2021 Program
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    • 2021 Digital, Tabletop, Student Game Award Entry Form
    • 2021 Judge Application Form
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    • 2018 Award Winners
    • 2017 Award Winners
  • Research
    • 2021-2026 AI-BASED LEARNING MARKET – METAARI
    • 2020-2025 US GAME-BASED LEARNING MARKET – METAARI REPORT
    • 2020-2025 GLOBAL GAME-BASED LEARNING MARKET METAARI REPORT
    • Metaari’s 2020 AR, VR, Sim-Based Learning Market Report
    • The Rise of eSports
    • ARTICLES, RESEARCH, STATS ON VALUE OF GBL

Session: Session 2 Thur

Reserved

Reserved

February 14, 2021

Developing a Learning Game with Non-linear Dialogues: “Now We’re Talking”
(Used for Vets But Applicable for Many Uses)

Click for Speaker Bio Suicide and homelessness are two of the biggest issues facing…

February 14, 2021

Mobile App to Help with Burn Victims in the Field

Click for Speaker Bio TBA  

February 14, 2021

How Games Change Your Brain

Click forSpeaker Bio About 40% of the global population plays video games, and that…

February 2, 2021

Virtual Learning Environments for Social/Emotional Learning
(Adapted Curriculum)

Click for Speaker Bio Within a traditional learning environment with EC children, it can…

February 2, 2021

Circle 1964: A DIY Game that Saved a School from COVID Ennui

Paul Darvasi Educator Royal St. George's College/University of Toronto   Click for Speaker Bio…

January 16, 2021

Post-Pandemic Learning with VR, Simulations and Games

Click for Speaker Bio The holodeck is here. Better – it’s both accessible and…

January 6, 2021
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