Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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    • 2021 Program
    • Conference Scheduler 2021
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  • Awards
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    • 2021 Digital, Tabletop, Student Game Award Entry Form
    • 2021 Judge Application Form
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    • 2019 Award Winners
    • 2018 Award Winners
    • 2017 Award Winners
  • Research
    • 2021-2026 AI-BASED LEARNING MARKET – METAARI
    • 2020-2025 US GAME-BASED LEARNING MARKET – METAARI REPORT
    • 2020-2025 GLOBAL GAME-BASED LEARNING MARKET METAARI REPORT
    • Metaari’s 2020 AR, VR, Sim-Based Learning Market Report
    • The Rise of eSports
    • ARTICLES, RESEARCH, STATS ON VALUE OF GBL

Session: Session 2 Fri

Reserved

Reserved

February 20, 2021

Reserved

Reserved

February 14, 2021

Creating a Service Learning Model with Serious Games

Click forSpeaker Bio The Games Interactive Media and Mobile program (GIMM) at Boise State…

February 14, 2021

IST Healthcare Simulation Session to Come

Reserved

February 14, 2021

Edible Gamification of STEM

Click forSpeaker Bio The key to education is genuine interest. If you can hold…

February 2, 2021

Teaching Emergent Technologies: Photogrammetry for Games

Click for Speaker Bio Teaching game development is exciting and challenging because the technology…

January 16, 2021

Educational VR for K-6: Water Treatment Sim

Click for Speaker Bio This session will describe the process of creating a state…

January 8, 2021
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