Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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    • 2021 Program
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  • Awards
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    • 2021 Digital, Tabletop, Student Game Award Entry Form
    • 2021 Judge Application Form
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    • 2019 Award Winners
    • 2018 Award Winners
    • 2017 Award Winners
  • Research
    • 2021-2026 AI-BASED LEARNING MARKET – METAARI
    • 2020-2025 US GAME-BASED LEARNING MARKET – METAARI REPORT
    • 2020-2025 GLOBAL GAME-BASED LEARNING MARKET METAARI REPORT
    • Metaari’s 2020 AR, VR, Sim-Based Learning Market Report
    • The Rise of eSports
    • ARTICLES, RESEARCH, STATS ON VALUE OF GBL

Session: Session 1 Thur

Reserved

Reserved

February 14, 2021

Performance-Based Content Generation for Language Learning

Click for Speaker Bio Generation of appropriate content for serious/educational games is an extremely…

February 14, 2021

Mobile Medical Education: A Journey of a 1,000,000 Smile

Click for Speaker Bio In 1999 an innovative charity, Smile Train, set out to…

February 14, 2021

WORKSHOP: Empowering Kids K-8 to Become Active Learners Using Low Cost Tools

Click for Speaker Bio Speaker will share her experience working with children ages 9…

February 14, 2021

Leveraging VR for Training Behaviours: Tokyo 2020 Olympic Games Case Study

Click for Speaker Bio During this session we will be sharing our experience, benefits…

January 15, 2021

What Serious Game Designers Can Learn From The Espionage World

Click for Speaker Bio Much of our understanding of the ways in which games…

January 14, 2021

Group Dynamics for a Gamified Collaboration Mindset

Click for Speaker Bio In this session we explore the essence of creating a…

January 14, 2021
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