Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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    • 2021 Program
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  • Awards
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    • 2021 Digital, Tabletop, Student Game Award Entry Form
    • 2021 Judge Application Form
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    • 2017 Award Winners
  • Research
    • 2021-2026 AI-BASED LEARNING MARKET – METAARI
    • 2020-2025 US GAME-BASED LEARNING MARKET – METAARI REPORT
    • 2020-2025 GLOBAL GAME-BASED LEARNING MARKET METAARI REPORT
    • Metaari’s 2020 AR, VR, Sim-Based Learning Market Report
    • The Rise of eSports
    • ARTICLES, RESEARCH, STATS ON VALUE OF GBL

Session: Break-3/Opt In Social Networking Sessions Wed

Break/Opt-In Social Networking Sessions

TBD

February 14, 2021

PANEL: Applying for an NSF Grant

Reserved

February 14, 2021

How to Turn Games/Activities into Tools of Evaluation and Assessment

Click for Speaker Bio Engaging participants through games and activities provide learning experiences through…

January 21, 2021

Sponsored Session

Sponsored Session

September 5, 2020

Sponsored Session

Sponsored Session

September 5, 2020

Break/Opt-In Social Networking Sessions

TBD

June 21, 2020
Serious Play Conference
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