Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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    • 2021 Program
    • Conference Scheduler 2021
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  • Speakers
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  • Awards
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    • 2021 Digital, Tabletop, Student Game Award Entry Form
    • 2021 Judge Application Form
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    • 2019 Award Winners
    • 2018 Award Winners
    • 2017 Award Winners
  • Research
    • 2021-2026 AI-BASED LEARNING MARKET – METAARI
    • 2020-2025 US GAME-BASED LEARNING MARKET – METAARI REPORT
    • 2020-2025 GLOBAL GAME-BASED LEARNING MARKET METAARI REPORT
    • Metaari’s 2020 AR, VR, Sim-Based Learning Market Report
    • The Rise of eSports
    • ARTICLES, RESEARCH, STATS ON VALUE OF GBL

Session: Sponsored Sessions

Reserved

Reserved

February 14, 2021

How to Make the Most of UnReal Engine: Epic Sponsored Session

TBA

February 14, 2021

INTERACTIVE SESSION FOR EDUCATORS: Teaching AI Ethics in K-12: The Urgent Reason Why and the How

Click for Speaker Bio It is more urgent than ever that we introduce AI…

January 16, 2021

Sponsored Session

Sponsored Session

June 21, 2020
Serious Play Conference
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