|Used within education, by indie developers and commercial companies, Unity with the|
Game Creator plugin enables anyone to drag and drop highly efficient and functional code into
their project. This allows anyone, from students and teachers through to commercial developers
to decrease their timeline to focus on the aesthetics, mechanics, and learning outcomes of the
Game Creator can also be used as a teaching tool for the programming process. With scripting
modules called triggers, conditions, and actions, users can learn about programming logic with
variables, collisions, and loops, but only if this is a desired outcome. However, much of this
logic will become obvious while using the Game Creator plugin.
This workshop will be engaging and informative and most of all, the attendees will learn easy to
use computer-based tools that will let them create their own serious digital game. Game Creator
is required for this workshop and can be purchased from the Unity Asset store.
All participants will be provided with the digital assets needed to complete this workshop,
totalling over $100 in value, plus a workbook detailing all the examples.
The Learning outcomes for this course are as follows:
• Basic use
of the Unity Editor and Installation of Unity Packages
use of Game Creator Triggers, Actions, and Camera Motors
custom characters and triggering animations
interactive Dialogues for in-game characters
animating Splash Screens and Logos
in-game Videos for additional learning
and building a Unity game for Desktop platforms
A Certificate of Completion will be presented at the end of the course.
Play the Demo Game Online
For this course, you will need a licensed copy of the following assets:
• Game Creator for Unity
• Dialogue Module for Game Creator
• Action Pack 2 for Game Creator
using a credit card
(Note: Payment can be done by your organization, but must be
completed in time for us to get you any course materials.) We will issue a confirmation of
payment to both the registrant and the payer.
Paul Pivec has over
30 years in
the computing industry and 10 in academia, having experience in Networks, Interface
Design, Web and Mobile Programming, and Game Development, and has programmed in most
languages including Assembler. Having received honours for his Masters Degree in
Game-Based Learning, and a Graduate Diploma in Higher Education, Paul completed a PhD in
Frameworks for Serious Games. Now based in Europe, he is combining his knowledge in
pedagogy with his development skills to provide multi-user game-based learning for
Online Platforms. Paul still finds time to consult to game development companies in both
Europe and Asia, he provides tools and resources to game developers worldwide, is
actively publishing and presenting at conferences, and is a guest lecturer on an ad-hoc
session is part of Serious Play
Conference's series of courses on how adding game play elements can
improve education and training.
Saturday, April 9, 2021 $300 USD
a.m. - 3 p.m. PDT; 11 a.m. - 6 p.m. EDT