Press Releases

for Media

October 21, 2019
Metaari’s New Global Game-based Learning Report
Available at Serious Play

August 20, 2019
7 K12 Education Games Win Awards
in the Serious Play Board Game Competition

August 13, 2019

11 Serious Games Recognized for Excellence 
In Serious Play’s Board Game Competition

July 14, 2019
Students in Eight College Game Programs Win Awards for Serious Games

July 1, 2019
Nine Virtual Reality Games Win Awards
In International Serious Play Competition

June 20, 2019
25 Education Games for Use in K12 Win Awards
In International Serious Play Competition

June 20, 2019
Seven Games Developed for Use in Healthcare Win Awards 
In International Serious Play Competition

June 18, 2019
Six Games for Good Titles Win Awards 
in Serious Play Competition

June 18, 2019
Three Games Designed for Social Emotional Learning (SEL) 
Win Awards In International Serious Play Award Competition

June 13, 2019
7 Games Developed for Use in Company Training Win Awards
In Serious Play Competition

June 13, 2019
2 Games Developed for Use in Pre-K Win Awards in Serious Play Competition

June 13, 2019
6 Games Developed for Use in Higher Education Win Awards
In Serious Play Competition

June 13, 2019
2 Games Developed for Use in Museums Win Awards in Serious Play Competition

June 13, 2019
3 Games Developed for Use in Government or Military Win Awards in Serious Play Competition

May 7, 2019
Investment in Serious Games for Education and Training More than Doubled in 2018;
More than $2.25 Billion, Worldwide, Went to 133 Companies. Market Booming: Metaari

March 18, 2019
Katie Salen, Co-founder of both The Institute of Play and Connected Camps 
To Keynote Serious Play Conference at UQAM in Montreal July 10-12, 2019

February 5, 2019
Last Call for Education, Training Game Entries: Feb 15

January 22, 2019
Serious Play Offering 2 Conferences on Game + Simulation Based Learning in 2019; 
80+ Sessions for Business, Healthcare, Education Trainers, Instructional Designers

January 8, 2019
Entries in Competition for Board Games For Education or Training Due Jan 15

January 7, 2019
Investment in Game-Based Learning Sharply Up in 2018: Metaari

December 11, 2018
Entries in Competition for Board and Card Games For Education or Training Due Jan 15

September, 25, 2018
Metaari – New Report on Market for Mixed Reality Products

New 5 Year Report Covers Catalysts Driving the Market, Key Opps for Publishers

July 11, 2018
Analyst Predicts Global Game-Based Learning Industry To Hit $17 Billion by 2023;

2018 Report Outlines Catalysts Driving Market, Provides Demand + Supply Side Analyses

June 25, 2018
7 Student Games, from 4 Universities, Win Awards in Serious Play Competition;
Carnegie Mellon’s Entertainment Technology Center Is Big Winner, with 4 Medals

May 22, 2018
Corporate, Healthcare, Government, Museum Games for Use in Training Win Awards in Annual Serious Play Competition

May 21, 2018
15 Games Developed for Use in Education Win Awards in Serious Play Competition

May 7, 2018
Conference Offering Hands On Training for Government Employees, First Responders July 10-12, 2018  at University of Central Florida’s Manassas Campus

May 7, 2018
Track for Game Developers During July Conference at GMU Offers Guidance on Getting into Serious Games

April 30, 2018
14 Board Games Win Honors in Serious Games Competition

April 23, 2018
Award Competition for Serious Games Made by Students: Entries Due May 15

April 23, 2018
Brett Leonard, Visionary Film Director Who Coined the Term and Introduced the Idea of “Virtual Reality,” To Key Note Serious Play Conference at University at Buffalo

March 26, 2018
Conference Offering Hands On Training for First Responders July 10-12, 2018  at University of Central Florida’s Manassas Campus

October 23, 2017
Entries in Serious Board Game Award Competition Due Jan 15

July 24, 2017
Revenues for Commercial Game-Based Education, Training Products To Hit $3.2 Billion Globally in 2017; with CAGR of 20.2%, Market is on Path To Be $8.1 Billion in 5 years

July 19, 2017
Four Studios Receive Gold for Table Top Learning Games In International Serious Play Awards

June 19, 2017
Nine Games Earn Gold in the 2017 International Serious Play Awards

May 8, 2017
New Award Competition for Tabletop Games for Education or Training;
Entries in the International Serious Play Awards Are Due June 1

March 20, 2017
U.S. Revenues for Mobile Serious Games for Consumers To Reach $800.2 million by 2022; 
New Mataari Report Covers Market Leaders in Each Segment, Catalysts Driving Demand

March 6, 2017
Entries for Serious Games Award Program Due April 1
Submissions May Be in English, French, Spanish, Dutch

February 27, 2017
100+ Thought Leaders from the DOD, Industry and Higher Education To Share
Experience implementing Serious Games July 18-20 at University of Central Florida

February 20, 2017
Training Leads from the DOD and its Contractors To Share Best Practices
For Game-Based Learning at Serious Play Conference in July at GMU

June 20, 2016
Global Conference on Serious Games at UNC Kenan-Flagler Business School July 25-28
To Feature Jerry Heneghan, UNC Eshelman School of Pharmacy; Jesse Schell, Schell Games

June 20, 2016
Learning Games Earn Awards in International Serious Play Competition

June 1, 2016
Jesse Schell To Predict Future of VR in Education at Serious Play July 25-26

June 29, 2015
Games for Learning Titles Earn Awards in International Serious Play Competition