Workshop: Create a 3D Interactive Environment for Self-Directed Learning Using Unity
An All Day Learning for Educators and Entrepreneurs
9 a.m. – 4 p.m. – Saturday
Beginning Skill Level
Instructor: Dennis Glenn, President and Chief Learning Officer | Dennis Glenn LLC Adjunct Professor, DePaul University Graduate School for Continuing and Professional Studies This workshop is for educators with minimal or no game development skills to create a museum styled environment where learners are able to navigate your curriculum in a self-directed non-linear progression. The Unity platform lets learners dive into interactive worlds and explore complex scenarios and concepts in completely new ways and teach users how to use Unity to create interactive products and experiences in 2D, 3D, AR and VR.
Clayton Christensen in his prescient book, Disrupting Class, stated: “student-centric learning opens the door for students to learn in ways that match their intelligence types in the places and at the paces they prefer by combining content in customized sequences.” Self-directed learning takes advantage of the research on distinctive intelligences by Howard Gardner. Christensen used Gardner’s research when he posited: “when an educational approach is well aligned with one’s stronger intelligences or aptitudes, understanding can come more easily and with greater enthusiasm.”
Almost 100 years ago the movie industry faced a massive disruption by the introduction of sound synchronized to the action. Often called “talkies” the industry had to make radical technological and infrastructural adaptations to their entire creation and distribution channels.
In 2020 the entire world is now faced with the most serious disruption of every aspect of their lives. Our communication, learning, and social systems must now address a radical and rapid transformation to respond to this contagion. McKinsey asks this question, “We have a group of employees capable of doing something today. How can we ensure they’re able to do something different tomorrow?” This is where student-centric learning environments generated by game engines will lead this new disruption. In a recent MIT Sloan School Management Review Research the authors found that “Serious business leaders worldwide accept that their markets, customers, and workers have gone digital. In our recent global management survey, 93% of workers across industries and geographies affirm that being digitally savvy is essential to performing well in their role.” This workshop will provide each participant a working model of a completed museum created by me with coding and curriculum examples included. Additionally, each participant will be able to at no cost use this Unity model to create and distribute their customized learning environment to their students.
At the start of this workshop each participant will:
Download a portfolio of images, videos, PowerPoint slides, and 3D models from a Dropbox file to use as placeholders for your customized game to be created in the workshop. These assets can be replaced by your personal files at any time during or after the workshop.
At the end of the workshop each participant will:
How an introduction to the navigation of the Unity ecosystem so that they can find content and resources
Gain familiarity with the Unity platform by creating their own project
Register for a no cost one-hour personalized project review with me at your convenience
Dennis Glenn, MFA is President of Dennis Glenn LLC, has an interactive learning and assessment company and is currently an adjunct professor at DePaul University Graduate School Continuing and Professional Studies.
His instructional design and eLearning experience was honed when he joined Northwestern University as assistant dean for distributed education at the School of Communication where he was the Director of the Distributed Learning Center. Dennis has designed interactive virtual patients for the medical industry that assess the cognitive decision-making abilities of surgeons, doctors, and nurses. He has created learning and assessment simulations for Pearson Learning, Baxter, Abbott Labs, American Association of Nurse Anesthetists and over 25 medical schools.
He has taught at Northwestern University, Columbia College Chicago, Lake Forest Graduate School of Management, and DePaul’s Graduate School for Continuing and Professional Studies, where he currently teaches in two domains: Engaging Social Media, and Mastery Learning Using Serious Games.
Additionally, Dennis has presented his research at the following conferences:
Serious Play Conferences 2017, 2017, 2019
American Association of Nurse Anesthetists Assembly of School Faculty 2018
Society for Simulations in Healthcare 2013, 2017, 2021
Annual DePaul University Teaching and Learning Conference 2016
Chicago eLearning and Technology Conference 2014, 2015, 2019
Association of Program Directors in Surgery 2012, 2014