Saturday
A Full Day of Teacher Sharing of Games They’ve Developed for Classroom Use

Purchase these workshops separately.  These special skill sessions are not included in a Main Conference Registration.
Teacher Demos are free for 3-Day Conference speakers and attendees.

Workshop: Create a 3D Interactive Environment for Self-Directed Learning Using Unity

Instructor: 
Dennis Glenn | Dennis Glenn LLC

 


$350
6 hours

Workshopping VR Art, Design, & Education — in VR


Instructor: 

Steve Guynup | Isovista / Southern New Hampshire University


$350
5 hours

GameLearn

$350
6 hours

Teacher Play

Introduction by Sue Bohle

Keynote: TBA

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Details

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Workshop: Create a 3D Interactive Environment for Self-Directed Learning Using Unity

An All Day Learning for Educators and Entrepreneurs

9 a.m. – 4 p.m. – Saturday

Beginning Skill Level


Instructor: Dennis Glenn, President and Chief Learning Officer | Dennis Glenn LLC Adjunct Professor, DePaul University Graduate School for Continuing and Professional Studies  This workshop is for educators with minimal or no game development skills to create a museum styled environment where learners are able to navigate your curriculum in a self-directed non-linear progression. The Unity platform lets learners dive into interactive worlds and explore complex scenarios and concepts in completely new ways and teach users how to use Unity to create interactive products and experiences in 2D, 3D, AR and VR.

Clayton Christensen in his prescient book, Disrupting Class, stated: “student-centric learning opens the door for students to learn in ways that match their intelligence types in the places and at the paces they prefer by combining content in customized sequences.” Self-directed learning takes advantage of the research on distinctive intelligences by Howard Gardner. Christensen used Gardner’s research when he posited: “when an educational approach is well aligned with one’s stronger intelligences or aptitudes, understanding can come more easily and with greater enthusiasm.”

Almost 100 years ago the movie industry faced a massive disruption by the introduction of sound synchronized to the action. Often called “talkies” the industry had to make radical technological and infrastructural adaptations to their entire creation and distribution channels.

In 2020 the entire world is now faced with the most serious disruption of every aspect of their lives. Our communication, learning, and social systems must now address a radical and rapid transformation to respond to this contagion. McKinsey asks this question, “We have a group of employees capable of doing something today. How can we ensure they’re able to do something different tomorrow?” This is where student-centric learning environments generated by game engines will lead this new disruption. In a recent MIT Sloan School Management Review Research the authors found that “Serious business leaders worldwide accept that their markets, customers, and workers have gone digital. In our recent global management survey, 93% of workers across industries and geographies affirm that being digitally savvy is essential to performing well in their role.”
This workshop will provide each participant a working model of a completed museum created by me with coding and curriculum examples included. Additionally, each participant will be able to at no cost use this Unity model to create and distribute their customized learning environment to their students. 

At the start of this workshop each participant will:


At the end of the workshop each participant will:

  • How an introduction to the navigation of the Unity ecosystem so that they can find content and resources
  • Gain familiarity with the Unity platform by creating their own project
  • Register for a no cost one-hour personalized project review with me at your convenience

Resources to be downloaded before the workshop:


5 hour Workshop: Beginner Level.
June 26
Cost: $350.00.

Sample Model Video
https://youtu.be/DCnFjE56-_k

Class Size Limited. Register Early



Dennis Glenn, MFA
 is President of Dennis Glenn LLC, has an interactive learning and assessment company and is currently an adjunct professor at DePaul University Graduate School Continuing and Professional Studies.

His instructional design and eLearning experience was honed when he joined Northwestern University as assistant dean for distributed education at the School of Communication where he was the Director of the Distributed Learning Center. Dennis has designed interactive virtual patients for the medical industry that assess the cognitive decision-making abilities of surgeons, doctors, and nurses. He has created learning and assessment simulations for Pearson Learning, Baxter, Abbott Labs, American Association of Nurse Anesthetists and over 25 medical schools.

He has taught at Northwestern University, Columbia College Chicago, Lake Forest Graduate School of Management, and DePaul’s Graduate School for Continuing and Professional Studies, where he currently teaches in two domains: Engaging Social Media, and Mastery Learning Using Serious Games. 

Additionally, Dennis has presented his research at the following conferences:

  • Serious Play Conferences 2017, 2017, 2019
  • GamiCon 2021
  • American Association of Nurse Anesthetists Assembly of School Faculty 2018
  • Society for Simulations in Healthcare 2013, 2017, 2021
  • Annual DePaul University Teaching and Learning Conference 2016
  • Chicago eLearning and Technology Conference 2014, 2015, 2019
  • Association of Program Directors in Surgery 2012, 2014
  • Medicine Meets Virtual Reality Conference 2012