Metaari’s 5 year Report On Global Learning Game Industry


Investment in game-based learning companies was sharply up in 2018 — more than twice as much money was brought in by educational and training companies than in 2017. Worldwide, serious games companies won more than $2.25 billion in new investment.

A preview of the full report is available here

Metaari’s 2019-2024 Global Game-based Learning Market Executive Overview [pdf]

Discover which learning game segments are growing fastest and the catalysts driving the market from Sam Adkins, CEO, Metaari, the leading analyst firm.

Metaari’s full report on the serious games industry covers buying trends in the consumer market; preschools, primary and secondary schools; tertiary and higher education institutions; government agencies and corporations. The study includes a detailed demand-side and supply-side analysis for the U.S. along with product and investment information on more than 2000 companies producing education and training products.


Sam Adkins, CEO of Metaari (formerly Ambient Insight), has been providing market research on the global learning technology industry for more than 25 years. He focuses on identifying revenue opportunities for advanced learning technology suppliers.

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