Room: DPAC – PROTOTYPING / MODELING
Wed 4:45 p.m.
This session will inform on the use of human affordances and storytelling to make games more memorable. How human’s store and recall information is critical to ensuring that the information in serious games is consumed, remembered and transferrable. By leveraging our understanding of how memory creation and recall works; the ability to design games that will be authentic and relevant can be enhanced. Stories and lessons learned are the central focal points of this presentation.