Serious Play Conference

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  • About

    • About Serious Play Conference
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    • Press Releases
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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
  • Attend

    • Register for Conference
    • Who Should Attend
    • Volunteer Application
    • Media Registration
    • Request to Attend Letter
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  • Program/Sched

    • 2021 Program
    • Conference Scheduler 2021
    • 2021 Pre-conference Workshops
    • 2021 Post-conference Workshops & Teacher Play
    • Free Webinars
  • Exhibit/Sponsor

    • 2021 Exhibitor Opportunities
    • 2021 Sponsor Opportunities
    • Who Exhibits, Sponsors
  • Speakers
    • 2021 Speakers
    • 2021 Speaker Submission Form
    • Speaker Login
  • Awards
    • About Award Program
    • 2021 Digital, Tabletop, Student Game Award Entry Form
    • 2021 Judge Application Form
    • 2020 Award Winners
    • 2019 Award Winners
    • 2018 Award Winners
    • 2017 Award Winners
  • Research
    • 2021-2026 AI-BASED LEARNING MARKET – METAARI
    • 2020-2025 US GAME-BASED LEARNING MARKET – METAARI REPORT
    • 2020-2025 GLOBAL GAME-BASED LEARNING MARKET METAARI REPORT
    • Metaari’s 2020 AR, VR, Sim-Based Learning Market Report
    • The Rise of eSports
    • ARTICLES, RESEARCH, STATS ON VALUE OF GBL
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