The talk will focus on examination of the use of a serious game to improve theoretical concept reinforcement through practice in the domain of project risk management.
Participants takeaways are as follows:
1. Understand the role of games as a tool for deep learning (i.e. constructive alignment) & reinforcement.
2. Identify potential best practices associated with the use of game-based learning / serious game approaches that work / don’t work.
3. Understand how to map/measure game experiences as it relates to learning
4. Learn some key tips/tricks associated with designing serious game experiences within Higher Education/Training & Development environments.