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Conference Coverage (below)
Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
Short Term Engagement Talk at Serious Play Conference 2019
Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
Serious Play for Healthcare – getsocialhealth.com
Games get serious in education and corporate training (interview)
GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
Game Industry News – Jesse Schell
Venture Beat – Sue Bohle
Learning Solutions Mag – Sue Bohle
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Conference Scheduler 2020
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Research
2021-2026 AI-BASED LEARNING MARKET – METAARI
2020-2025 US GAME-BASED LEARNING MARKET – METAARI REPORT
2020-2025 GLOBAL GAME-BASED LEARNING MARKET METAARI REPORT
Metaari’s 2020 AR, VR, Sim-Based Learning Market Report
The Rise of eSports
ARTICLES, RESEARCH, STATS ON VALUE OF GBL
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2020 Speakers
Our speakers are pioneers in an industry that is reshaping training and education. They are thought leaders, agents of change, breaking norms, doing things that have not been done before.
Amrutha Vasan
Inspirit Learning & Stanford University
How Do We Make Immersive VR More Scalable, Accessible
Florian Tolk
Advanced Distributed Learning (ADL) Initiative
An Introduction to Using xAPI in Gaming and Simulation
Ryan Connell
NCMA
PANEL :
How the Govt is Attempting to Reach Non-Traditional Problem Solvers
Cody Coltharp
Smithsonian Center for Learning and Digital Access
Free Govt Assets to Enrich Educational Game Content
Ben McMartin
Public Spend Forum
ANEL DISCUSSION:
How the Government is Attempting to Reach Non-Traditional Problem Solvers
Iain Skeete
NSTXL
PANEL :
How the Govt is Attempting to Reach Non-Traditional Problem Solvers
Matt Denny
NavalX
PANEL DISCUSSION: How the Government is Attempting to Reach Non-Traditional Problem Solvers
Shobhana Gupta
NASA
Free Govt Assets to Enrich Educational Game Content
Chris Benson
AFWERX
PANEL :
How the Govt is Attempting to Reach Non-Traditional Problem Solvers
Marianne Malmstrom
Know Clue Kidd
MiniDevs < = > Mixiply: NZ Developers and Middle School Students Collaborate to Build a Platform for Creating Mixed-Reality Games
Elizabeth Newbury
Wilson Center’s Serious Games Initiative
Free Govt Assets to Enrich Educational Game Content
Helen Wechsler
Institute of Museum and Library Services
Federal Funding Opportunities for Museums from the Institute of Museum and Library Services
Tony Bevilacqua
Cognitive 3D
How to Measure Success From Your VR Training Program
Andy Johnson
Advanced Distributed Learning Initiative (ADL)
An Introduction to Using xAPI in Gaming and Simulation
Lakita Edwards
National Endowment for the Arts (NEA)
Games for Learning Funding Opportunities: National Endowment for the Arts (NEA)
Russ Shilling
Keynote: Pandemics to Psychological Health: What Developing Games Can Teach us About Social Impact
Jennifer Murphy
Quantum Improvements Consulting
Developing Research Methodologies for Grant and Funding Submissions
How to Make Memorable Games
Phaedra Boinodiris
Academy of Technology Member
IBM
Ethics and Tech Leadership
Teaching AI Ethics in K-12: The Urgent Reason Why and the How
Drew Robarge
Smithsonian Institution
National Museum of American History
Free Govt Assets to Enrich Educational Game Content
Bob Hone
Game Design & Architecting
Designing Effective Health Games for Digital Therapeutics
André Thomas
Triseum
PANEL: Forming a Organization to Promote Game-Based Learning Developers
Leslie Faircloth
Small Business Programs
Naval Air Warfare Center Training Systems Division
PANEL: Finding Funding from the Department of Defense
Thomas Burelli
Professor in Law
University of Ottawa
Gamifying a Semester Long Course in Higher Education Through
Sarah Hughes
Lab at OPM
Choose Your Own Adventure in Government Benefits
Ed Metz
Program Director, Institute of Education Sciences, US Department of Education
Federal Funding for Education Games
David Macdonald
University of Ottawa
Reality or Fiction? The Use of Pervasive Games in Graduate School
Sam S. Adkins
Metaari
2020-2025 Global Game-Based Learning Market
Olli Rundgren
Psyon Games
Gamified Marketing, Awareness and Data Collection Platform for Pharma and Biopharma Companies
Alex Lillo
Postdoctoral Researcher, University of Ottawa
PANEL: Spice up Your Online Teaching: GBL for Higher Education
Gamifying a Semester Long Course in Higher Education Through
Amina Kator-Mubarez
Dept. of Defense Analysis Naval Postgraduate School
The Do's and Don'ts of Facilitating Serious Games Effectively
Sally Baho
Operations and Info. Sci. Naval Postgraduate School
The Do's and Don'ts of Facilitating Serious Games Effectively
Eulani Labay
Lab at OPM
Choose Your Own Adventure in Government Benefits
Dan Mapes
Full Sail University
Essential ICU Nurse Training Forced Online During a Pandemic
Brandon Baker
AdventHealth University
Essential ICU Nurse Training Forced Online During a Pandemic
John Findlay
LemonaidLXP
Why Game-based Learning Will Thrive in the Post Pandemic Surge of Distance Learning
Steve Guynup
VR Developer / Online Game Design Faculty, Hayfield Isovista
Workshopping VR Art, Design, & Education — in VR
Ginny Smith
Florida State University
Designing In-game Supports to Facilitate Learning
Albert Liu
Cognitive3D
How to Measure Success From Your VR Training Program
John Fallon
Notre Dame High School
Teaching Video Games as a Text
Garth Jensen
Naval Surface Warfare Center, Carderock Division
Complexity and How it Applies to Learning
Paul Darvasi
Educator, Royal St. George's College/University of Toronto
Circle 1964: A DIY Game that Saved a School from COVID Ennui
Building An Online Library Orientation Game
Brian Stensrud
SoarTech
PANEL: Achieving Deep Learning in Serious Games and Simulations
Leslie Gruis
Author
What Serious Game Designers Can Learn From The Espionage World
Sarah Miller
MITRE
Creating a Serious Game about Organizational Agility
Peter Leveille
MITRE
Creating a Serious Game about Organizational Agility
Rhonda Bruce
Defense Acquisition University (DAU)
Managing Successful Adult Learning Projects:
Let's Benchmark
Alice Formwalt
StreetSmartsVR
Current State of Firearms Training Simulators
Richard Van Eck
University of North Dakota School of Medicine and Health Sciences
Louise Bennett
King's College London
Using Games in Higher Education / Running Serious Game Dev Programs
John Shulman
Alignor
Using Data from Scenario-based Games to Demonstrate Business Impact
John Kolm
CEO, Team Results USA
Teamwork Meets Science - How Group Behavior Makes Better Games
Katharine Hargreaves
ARKO
Flex: Impossible Stories and Speculative World Building
Rob Alvarez
Founder / Professor / Assoc. Director
IE University // Professor Game
Workshop TBD
Ronald Dyer
Senior Lecturer
Sheffield University
Group Dynamics for a Gamified Collaboration Mindset
Enrique Cachafeiro
Education & Training Coordinator
Duke Health
Gamifying Conventional eLearning Modules Using Adobe Captivate
Mari Strand Cary
University of Oregon
Let's Get Better at Blending Technology and High-quality Instruction
Lina Shanley
University of Oregon
Let's Get Better at Blending Technology and High-quality Instruction
Vineet Raj Kapoor
Chitkara University
Practical Gamification; What Works, What Does Not
Jim Kiggens
Immersive Learning Experience Team, Adtalem Global Education
Immersive Clinical Learning Experience Production
Cynthia Sanner
Elsevier
Assessment & Data Utilization in Game Based Nursing Program
Rachel Slivon
University of Florida
Create an Escape Room, Producing a More Active Learning Environment
Mahesh Joshi
GMU School of Business
Creating an Interactive TableTop Business Strategy Game
Steve Isaacs
Education Program Manager
Epic Games
The Esports Experience: Empowering Every Learner Through Inclusive Gaming
Dov Jacobson
Creative Director
GamesThatWork
Zero to Playable in 60 Minutes. Make Your Game Now
Olufunmilola Abraham
Univ. of Wisconsin Madison - School of Pharmacy
Harnessing the Power of Serious Games to Improve Medication Use
Scott Provence
Grand Rounds
Functional Failure:
How We Learn More by
Getting It Wrong
Mitch Weisburgh
Founding Partner
Academic Business Advisers
Worst Practices for Learning
Paul Thurkettle
NATO Allied Command Transformation
Preparing Soldiers To Deal with an Extraordinary Situation: War Camps
Thomas B. Talbot
USC Institute for Creative Technologies
PANEL: Serious Games for Global Mental Health under Federal Grant Programs
Marcia Downing
Marciaz Consulting
How to Turn Games/Activities into Tools of Evaluation and Assessment
Richard Boyd
President
Ultisim
Educational VR for K-6: Water Treatment Sim
Georgi Tsvetanov
Silega Americas
Designing and Using Games to Teach Business Skills to Children
Monica Cornetti
Sententia Games
The Gamification of Learning:
A Certification Course for Talent Development Officers, Training Leads & Faculty w/ Leadership
Jonathan Peters
Sententia Games
Deliberate Fun: A Purposeful Approach to Gamifying Learning Experience
Elisa Navarro Chinchilla
Educational Video Games Developer
Gargamel Studio
Building An Online Library Orientation Game
Scott Brewster
Triad Interactive Media
The Immersive Classrooms in Middle and High School
Lindsay Grace
University of Miami
Designing Interactives,
Toys and Games for Optimal Engagement
Mike Beall
University of Wisconsin - Madison
Designing Games for Professional Development
Victoria Grieve
University of Pittsburgh
What Makes a Game Empathetic?
Ret. Gen. Frank Kelley
Defense Acquisition Univ.
The Opportunity for Developer Contracts in Defense Acquisition
Karen Sikkema
Living Story
Escape Room Design for Learning
Ross Smith
Microsoft
Games, AI and Worker Displacement
Samantha Bond
University of Illinois at Chicago
Serious Games through the Eyes of a Certified Medical Illustrator
Peter Stidwill
FableVision Studios
The Future is Now:
Games as Assessment
Tony Beck
National Institutes of Health / Science Education
Finding Funding for Healthcare and other Qualifying Games under Federal Grant Programs
Tony Crider
Elon University
Using Games in Higher Ed
Assessment of Experiential Learning vs. Experiential Assessment
Thierry Karsenti
University of Montreal
Minecraft and Makecode
YJ (Yoon Jeon) Kim
MIT Playful Journey Lab
Playful Assessments: Practical Design Considerations
The Future is Now:
Games as Assessment
William Volk
Deep State Games
The Climate Trail, A Game That Changes Hearts and Minds
Adrian Cox
JHT, Inc
Motivation: What Is It and How Do We Know If It’s Happening?
Miranda Verswijvelen
University of Auckland
Game-inspired Narrative Design to Support Compassion Training with Virtual Patients
Nataly Martini
University of Auckland
Game-inspired Narrative Design to Support Compassion Training with Virtual Patients
Alicia Sanchez
Games Czar
Defense Acquisition University
Top Ten Research Findings in Games 2020 Edition
Maja Pivec
FH Joanneum University of Applied Science
Games for Sustainability:
RIO and Other Mitigating Factors
Paul Pivec
CranberryBlue R & D
Create Serious Games without Coding: Using Visual Scripting
Jeff Berkley
Mimic Simulation
Measuring Effectiveness in Healthcare Simulations
Dennis Glenn
Dennis Glenn LLC /
DePaul University
Micro-Learning:
How to Create Microlearning Apps in Less than an Hour!
Valary Oleinik
Consultant
Gamification on a Shoestring: No Budget, No Problem
Sarah Moffat
Leadership Coach & Founder, Leading Ladies LLC
Developing High Performing Leaders
Tammie Schrader
Science/Computer Science Coordinator,
Washington State Association of Educational Service Districts
Game Based Learning Across the Curriculum and Across Washington State
Anders Gronstedt
President, Gronstedt Group
The Half-Life of Training: How Mobile Gaming and VR are Transforming Learning
Michelle Zimmerman
Renton Prep
Serious Play: Leading School Transformation during a Global Pandemic
Tobi Saulnier
1st Playable
Avoiding the Tower of Babel: Best Practices for Interdisciplinary Teams
Marc Ruppel
National Endowment for the Humanities
Federal Grant Opportunities in the Arts
Ronald Kantor
Consultant
How China's After School Education Industry Leverages Digital Gaming
Kevin Miklasz
Senior Director, Learning Analytics, Noggin
The Value and Use of Game-Based Intrinsic Rewards
WORKSHOP: Making Well-Designed, Meaningful, Intrinsic Reward Structures
Ronald Stevens
UCLA School of Medicine /
The Learning Chameleon
Assessing the Neurodynamics of Uncertainty during Serious Play
Wei-Fan Chen
Fourdesire
Playable Design: The Play Space of Toys, Environments, Games and More
Bradley Tanner
Clinical Tools and Health Impact Studio
INTERACTIVE DISCUSSION: Using Simulation to Prepare for and Anticipate the Challenges of an ICU
Ben Chang
Rensselaer
Collaboration on Campus:
A Mobile Game about Drug Discovery and Development
Ben Noel
Florida Interactive Entertainment Academy (FIEA) at UCF
Angela Malicki
Program Manager, Multimedia & Learning Technology Systems, Johns Hopkins Hospital
From Game Design to Production in 4 Months
Sharon Bildstein
ISD, Multimedia and Learning Technology, Johns Hopkins Hospital
From Game Design to Production in 4 Months
Christian Clausen
Johns Hopkins Hospital
From Game Design to Production in 4 Months
Chris Crowell
Chief Creative
Crowell Interactive
Make A Game Workshop
Mike Washburn
Participate
Fostering Affinity Spaces and Community in Academic Esports
Jenn McNamara
BreakAway Games
TBD
Peter Smith
University of Central Florida & Limbitless Solutions
Integrating Hardware into Serious Games Design
Roger Smith
Model Benders
PANEL: Achieving Deep Learning in Serious Games and Simulation
Sreeram Kongeseri
Amrita University
Games for Community Engagement
- Will it Work for You?
Ajay Balakrishnan
AMMACHI Labs
Games for Community Engagement - Will it work for you?
David Metcalf
Institute for Simulation and Training, UCF
Serious Games for BioDefense
Shawn Clybor
History Teacher
Dwight-Englewood School
Grand Strategy Games as History Textbooks
Aditya Vishwanath
Co-Founder & CEO
Inspirit (Inspirit Learning, Inc.)
Build Meaningful VR STEM Content: Instructors create VR!
Randy Brown
Virtual Heroes Division of ARA
Operational VR: From Play to Simulation to Military Operational Use
Kimberly Hieftje
play4REAL XR Lab at Yale
XR in Health & Education: Are We Ahead of the Game?
Bernard François
Preview Labs
VR Prototyping: Best Practices
Paula Kelly
NExT, a Schlumberger Company
Onboarding Gen Z and Millennials with Experiential Training
Carlo Fabricatore
University of Huddersfield
Game Design in the Age of Coronavirus: Fostering Sustainable Futures through Gameplay
Doug Whatley
CEO, BreakAway Games
COTS Driven Business Models and the Ethical Use of Data
Ashley Parker
Content Development Manager, Simulations, Harvard Business School Publishing
Fewer Papercuts: Digitizing In-Class Games
Scot Osterweil
MIT Education Arcade
The Future is Now:
Games as Assessment
Alexander Salas
StyleLearn eLearning
Beyond the Abstract: The Quest for Better Learning Analytics in Serious Games
Tim Welch
Naval Air Warfare Center Training Systems Division (NAWCTSD)
Rules of the Game: How to Ensure Training Outcomes
Michael DiPonio
Instructional Designer
AmeriSave Mortgage Corporation
Developing Serious Games on Little (to No) Budget
Jennifer Scianna
Field Day Lab, Univ of Wisc
All Day, Every Day Analytics for Design, Evaluation and Understanding
Carlos Mario Zapata-Jaramillo
Universidad Nacional de Colombia
Creation of an Educational Board Game
Bron Stuckey
Innovative Educational Ideas, Australia
Immersive and Virtual Environments: Are We Aiming for the Floor or the Ceiling?
Magy Seif El-Nasr
Khoury College of Computer Sciences and College of Arts, Media and Design, Northeastern University
Data-Driven Design of May's Journey: A Programming Game for Non-Programmers
Andrew Easton
Digital Learning Coordinator, Nebraska ESU Coordinating Council
WORKSHOP: Practical Ideas for Enhancing Your Classroom Games
Carole Bagley
President, The Technology Group
and Distinguished Service Professor, University of St. Thomas
Learning Impact of Gaming & Interactive Narratives/Stories
Click on speaker photos to see their bio’s