2020 Gold Winners


 License to Recruit
 Serious Games Interactive for Maersk (Corporate / Vocational Skills Games) 'a game designed to help hiring managers develop skilled and positive approaches to employee recruitment - with a special focus on avoiding cognitive bias. Click Here

 Triskelion
 Gamelearn (Corporate / Vocational Skills Games) an online course to help employees learn how to develop their own personal productivity and time management systems Click Here

 Cyber DIME
 Booz Allen Hamilton for the 25th Air Force (Government / Military Games) an electronic board game that encourages strategy development using the four Instruments of National Power (IOP) : Diplomatic, Information, Military and Economic (DIME) Click Here

 ATCGO
 SAIC for the Federal Aviation Administration, SAIC and TransLumen (Government / Military Games) to provide air traffic control skills reinforcement to new students in the FAA through mobile games Click Here

 Chair the Fed
 Federal Reserve Bank of San Francisco (Higher Education Games) a monetary policy game to develop players' understanding of the role of monetary policy in growing a healthy economy ' Click Here

 Jack the Riddler
 Ahoot Media in collaboration with Viden Djurs, Denmark (Higher Education Games) a game to facilitate English dialogue between foreign students Click Here

 Malaria Invasion
 Drexel University's Institute for Molecular Medicine and Infectious Disease (Higher Education Games) a health care game that educates university students of the molecular mechanisms used by the malaria parasite to infect red blood cells, after the mosquito bite and the parasite Plasmodium enters the bloodstream Click Here

 The Phoenix Student Success Game
 by E.I. Games for Ball State University (Higher Education Games) a student support and intervention tool to stem college freshman drop-out rates Click Here

 Trauma-Informed Practices for K12 Schools
 Kognito in partnership with UNICEF USA and Mental Health America of Greater Houston (Social Emotional Learning Games) interactive professional development solution for educators to build skills, confidence, and empathy to better support students whose behavior might be caused by trauma or distress Click Here

 Brukel
 Bob De Schutter at Miami University (Games for Good) sensitizes today's generations about the impact of war on innocent people through the voice of a reminiscing 92-year-old grandmother Click Here

 Shadow's Edge
 The Digging Deep Project and Little Chicken Game Company and published by Resonance House (Games for Good) helps give teens and young adults suffering from chronic illnesses and serious health challenges the tools they need to master their situation, gain a sense of control and take an active role in their emotional health Click Here

 Operation AVATAR
 Center for Deployment Psychology for 2b3d Studios (Healthcare Games) players learn about current theory behind the development of PTSD symptoms, how PTSD symptoms are typically manifested in a patient's life and effective PTSD treatments Click Here

 Strong Together
 SimCoach Games for the University of Pittsburgh School of Nursing (Healthcare Games) aims to empower patients with cancer to become active, engaged members in their health and healthcare Click Here

 Wind Tales
 Wind Tales B.V. (Healthcare Games) real time breathing controlled video game, to monitor fully personalized breathing and mucus clearing exercises for persons with a chronic lung disease Click Here

 Cyberchase: Railway Hero
 THIRTEEN for WNET in association with Bridge Multimedia and developed by Sudden Industries (K12 STEM Games) the latest accessible game from the PBS KIDS series. The CyberSquad are on a mission to thwart a hacker and repair cyberspace's Information SuperRailway. Along the way, they learn math skills Click Here

 HoloLAB Champions
 Schell Games (K12 STEM Games) a way for players to engage playfully with chemistry lab equipment in virtual reality developed Click Here

 Network Collapse
 Battelle for Pacific Northwest National Laboratory for U.S. Department of Energy (K12 STEM Games) an interactive experience that helps learners to understand basic concepts about how networks and the internet, along with a few security tools. In the game, they work to transmit and protect data Click Here

 Virtual Vet
 College of Education at the University of Georgia (K12 STEM Games) teaches students to recognize pre-diabetic symptoms while also helping them envision themselves in the role of a scientist. The game introduces multiple STEM career options Click Here

 Pictoword
 Kooapps, LLC (K12 Literacy Games) a mobile application that combines gamification mechanics with educational content - in the form of fun and challenging word puzzles - to help students achieve proficiency in spelling and vocabulary acquisition Click Here

 Mission US: For Crown or Colony?
 THIRTEEN for WNET, American Social History Project, Electric Funstuff and the Education Development Center (K12 Liberal Arts Games) combines conventions of gaming with social history to immerse players in the drama of our nation's past Click Here

 Scholastic W.O.R.D.
 Filament Games for Scholastic (K12 Liberal Arts Games) a reading and vocabulary program for students in Grades K-5 that uses the cataloged 2,500 high-utility word families that make up 90% of all texts students will encounter Click Here

 Endeavor Healthcare Module
 The Game Agency for Everfi (K12 Cognitive Skills Games) gives students a way to practice their investigative and deduction skills while learning about current medical technologies and exploring healthcare career options Click Here

 Tali Detect
 Tali Health with partners Monash University and Torus Games (K12 Cognitive Skills Games) digital game-based assessment that enables a baseline measurement of attention in children about to start school or in their first year of education. This digital assessment will triage children at risk providing for appropriate early interventions to be delivered Click Here

 IT Management Simulation: Cyber Attack!
 Harvard Business Publishing in partnership with Forio Online Simulations (Higher Education Games) teaches students key management issues encountered when responding to an IT crisis in real time Click Here

 

2020 Silver


 Earth-to-Mars
 eLearning Studios and Headspring, the executive development joint venture of Financial Times and IE Business School (Corporate / Vocational Skills Games) a serious virtual reality game for leadership skills Click Here

 Henkel Window and Door Installation Certification Game
 Cinecraft Productions for Henkel Corporation (Corporate / Vocational Skills Games) a window installation certification curriculum for window and door installers worldwide Click Here

 inCyt
 Circadence (Corporate / Vocational Skills Games) a mobile app designed to educate enterprise-wide staff on fundamental cyber concepts and attack methods developed Click Here

 Pragmatic Leadership: Coaching Leader
 Wrainbo, Inc. for Bacharach Leadership Group (Corporate / Vocational Skills Games) a game designed to help managers learn and practice coaching techniques applicable to their day-to-day conversation Click Here

 Mol Chemistry
 Substrate Games (Higher Education Games) , a game that seeks to answer the unmet need for effective resources in organic chemistry and to optimize user experience by keeping student actively engaged Click Here

 The Original Mobile Games (TOMG)
 The Strong, the Rochester Institute of Technology and Second Avenue Learning, Inc (Museum Games) offers the history and playable versions, of early hand-held games from The Strong National Museum of Play Click Here

 The Compassion Project
 The Game Agency with Everfi (Social Emotional Games) to help primary school students understand compassion and how to practice it in their lives Click Here

 Headliner: NoviNews
 Unbound Creations (Games for Good) show players how media shapes the narrative around current events, tensions, difficulty of staying objective with conflicting motivations and tension between freedom of press and authoritarian government Click Here

 My Child Lebensborn
 Teknopilot AS for Sarepta Studio AS (Games for Good) create awareness for Children Born of War - the children born of enemy soldiers and local women in conflict, and how they are punished for their genes post-conflict Click Here

 Reducept
 Grendel Games for RelieVR BV (Healthcare Games) virtual reality training for chronic pain treatment in accordance with the IASP guidelines for Pain Management. It is employable as e-health solution within physiotherapy, rehabilitation, psychology, pain centers and at home Click Here

 Virtual Gaming Simulation: Labour and Delivery Simulation
 Centennial College, Ryerson University, The Chang School and George Brown College (Healthcare Games) a branching scenario game that allows learners to practice their clinical reasoning skills related to labor and delivery nursing care, within a safe learning environment Click Here

 Agrinautica
 Learning Game Lab at New Mexico State University (K12 STEM Games) plant-building, sandbox game is designed to help 4th and 5th graders develop pre-algebra skills as part of the Math Snacks series of games Click Here

 Beats Empire
 Filament Games; Teachers College, Columbia University; University of Wisconsin, Madison; Georgia Institute of Technology; SRI International; and Digital Promise (K12 STEM Games) a turn-based management game where players "taking on the role of a music studio manager"analyze data of music trends to sign artists and record and release songs Click Here

 Breaking Boundaries in Science
 Filament Games andThe Jane Goodall Institute for Oculus (K12 STEM Games) an interactive VR celebration of some of history's most influential women scientists Click Here

 Gametime
 The Game Agency for Everfi (K12 STEM Games) a title designed to help the students comprehend everyday STEM concepts - and retain them Click Here

 Hoover Dam: Industrial VR
 Pixela Labs (K12 STEM Games) a game where students experience the inner workings of the Hoover Dam Click Here

 Tablecraft
 Not Suspicious (K12 STEM Games) a playful virtual reality game where middle-schoolers explore the Periodic Table in their own treehouse lab by combining the elements to craft common household objects and feed those objects to their virtual pet blobs, engineering their growth, poop and offspring! Click Here

 Jo Wilder and the Capitol Case
 Field Day Lab, Wisconsin Public Television Education and a cohort of 3rd-5th grade Wisconsin educators (K12 Literacy Games) a tool that helps students learn critical thinking skills and engage in historical inquiry Click Here

 Lights, Camera, Budget!
 FableVision Studios, the Georgia Council on Economic Education for Georgia Public Broadcasting and SunTrust Foundation (K12 Literacy Games) an online game to help middle/high school students learn, study and review financial literacy topics while practicing budgeting skills Click Here

 Moi Social Learning
 Moi Social Learning for Start-Up Chile and Banco de Ideas (K12 Literacy Games) for children five years old and up that allows children to interact with technology, content and social networks, learning at their own pace Click Here

 Net(R) worth Interactive
 Donald Pellicano (K12 Literacy Games) a competitive environment where students invest in Stocks (3 types) , CDs, Real Estate, Oil and cattle with the objective of accumulating a higher net worth than other participants with an option to convert their Net(R) Worth dollars to BITCOIN to purchase merchandise and subscriptions Click Here

 STAX
 McKinney for Next Gen Personal Finance (K12 Literacy Games) helps students learn long-term investing strategies in just 20 minutes of gameplay Click Here

 Tech is te gek!
 &ranj and &samhoud media (Tech is awesome!) (Pre-K Games) teaches children coding in a fun and playful way through some simple ingredients: a visual coding language and a robot called Techie! Click Here

 Sunshine Secret, Building Self-Awareness
 LHT Group for HeartMath Institute (Pre-K Games) a highly interactive program that uses technology to engage children to teach them how to recognize, express and self-regulate their emotions and behavior. Click Here

 

2020 Bronze Winners


 POSH-ED, Prevention of Sexual Harassment
 Ken Interactive (India) Pvt Ltd (Corporate / Vocational Skills Games) Click Here

 myVRScope
 Adtalem Global Education by the Immersive Learning Experience Team (Higher Educataion Games) a software solution, using AI and VR, that not only mitigates the lack of enough lab equipment for all to use, but provides an effective learning experience for on-campus and online learners alike Click Here

 Their Memory: Exploring Veteran's Voices
 Abertay University (Museum Games) a VR experience designed to engage younger people with the work of Poppyscotland Click Here

 Balance of Terror
 Naval Postgraduate School and the Institute for Creative Technologies (Government / Military Games) a strategic two-player game of terrorism and counter-terrorism Click Here

 Project Here Games
 Massachusetts Attorney General's Office, GE Foundation, Health Resources in Action and FableVision Studios (Social Emotional Games) offering bite-sized activities to allow middle school students to practice healthy decision-making skills to prevent substance use Click Here

 Water Battle
 Grendel Games for Vitens, Anglian Water (Games for Good) to reduce peak water usage within a one-day cycle by shifting water usage away from the peak zones Click Here

 Bynocs - Exercise Your Eyes
 Bynocs and MPS Interactive (Healthcare Games) online tool for binocular vision assessment and therapy that uses game-based activities to help diagnose and improve eyesight Click Here

 Talk To Someone: Triple Negative Breast Cancer
 Kognito in partnership with the CDC and NACDD (Healthcare Games) online and mobile app to help triple negative breast cancer patients better understand their diagnosis, advantages of chemotherapy and what to expect from treatment Click Here

 Alice's Adventure
 Entertainment Technology Center at Carnegie Mellon University for the Carnegie Mellon University Entertainment Technology Center (K12 STEM Games) a game engine that introduces basic programming and game design to middle and senior high students Click Here

 Planeteers
 STEAM Craft Edu (K12 STEM Games) inspires adventure, creativity and learning as players and their robot companion Socke explore a newfound planet to help restore their depleted home world Click Here

 Shadowspect
 MIT Game Lab and Fire Hose Games for the MIT Playful Journey Lab (K12 STEM Games) a game-based assessment system designed to measure progress in spatial reasoning and other learning outcome Click Here

 Fun China World
 FunLearnWorld Team for FunLearnWorld Tech (K12 Literacy Games) an innovative game to change the way people learn Chinese language and culture Click Here

 Payback
 McKinney for Next Gen Personal Finance (K12 Literacy Games) helps teens see college as an investment with benefits and risks and challenging players to make the best choices, not just the cheapest Click Here

 

2020 Gold VR Winners


 HoloLAB Champions
 a K12 VR game that gives players a way to engage playfully with chemistry lab equipment developed by Schell Games Click Here

 

2020 Silver VR Winners


 Breaking Boundaries in Science
 an interactive VR celebration of some of history's most influential women scientists created by Filament Games and The Jane Goodall Institute for Oculus for use in K12 Click Here

 Earth-to-Mars
 a serious virtual reality game designed to teach leadership skills to company employees, co-created by eLearning Studios and Headspring, the executive development joint venture of Financial Times and IE Business School Click Here

 Hoover Dam: Industrial VR
 a K12 game where students experience the inner workings of the Hoover Dam. Developed by Pixela Labs Click Here

 Reducept
 a virtual reality healthcare training for chronic pain treatment, created in accordance with the IASP guidelines for Pain Management. It is employable as e-health solution within physiotherapy, rehabilitation, psychology, pain centers and at home. Created by Grendel Games for RelieVR BV Click Here

 Tablecraft
 a playful virtual reality game where middle-schoolers explore the Periodic Table in their own treehouse lab by combining the elements to craft common household objects and feed those objects to their virtual pet blobs, engineering their growth, poop and offspring! Developed by Not Suspicious for the K12 market Click Here

 Virtual Gaming Simulation: Labour and Delivery Simulation
 a branching scenario game that allows healthcare learners to practice their clinical reasoning skills related to labor and delivery nursing care, within a safe learning environment. Developed by a collaborative team from Centennial College, Ryerson University, The Chang School and George Brown College}] Click Here

 

2020 Bronze VRWinners


 myVRScope
 a software solution, using AI and VR, for use in higher education that not only mitigates the lack of enough lab equipment for all to use, but provides an effective learning experience for on-campus and online learners alike. Created for Adtalem Global Education by the Immersive Learning Experience Team Click Here

 Their Memory: Exploring Veteran's Voices
 a VR experience designed to engage younger people with the work of Poppyscotland, created by Abertay University for use in museums}] Click Here

 

2020 Gold Board Game Winners


 Cryptocurrency
 Capital Gains Studio (Higher Ed) a game that puts players in a competitive race to make the most amount of money from trading and mining cryptocurrencies while avoiding cryptocurrency scams. Click Here

 LURN
 Carnegie Mellon University (Higher Ed) a Classroom Management Game, a collaborative board game developed for teachers-in-training to simulate critical moments in the K-12 classroom, enabling them to practice and discuss how best to handle challenges involving students, and react quickly and appropriately once their teaching careers begin. Click Here

 

2020 Silver Board Game Winners


 Alegoria
 Rapids, Inc. (Healthcare) a game to help healthcare professionals in medicine, nursing, pharmacy or other areas of patient care learn how to deliver compassionate conversation. Click Here

 Debtzilla
 Capital Gains Studio (Higher Ed) a game where players take on the role of superheroes working together to manage their finances, making buying, borrowing and repayment decisions in order to rid their city of crime. Click Here

 Make your Mark
 &ranj Serious Games (Corporate / Vocational Skills Games) a Classroom Management Game, a collaborative board game developed for teachers-in-training to simulate critical moments in the K-12 classroom, enabling them to practice and discuss how best to handle challenges involving students, and react quickly and appropriately once their teaching careers begin. Click Here

 Ready Rufus: Find Professor Tapps
 P K Consulting and Aktiv Research (Healthcare) find the Professor, a game to help increase basic knowledge about home treatment, the importance of dental hygiene and safe participation in sports for children with Haemophilia and their families. Click Here

 

2020 Bronze Board Game Winners


 Dwell(tm)
 University of Miami (Healthcare) a roleplaying game in which players are exposed to (the lack of) choices those living in poverty face as an educational tool to increase sensitivity and empathy toward those struggling with economic uncertainty and the difficulties they face day to day. Click Here

 Eradicate!
 NERDLab Miami (Games for Good) teaches about the transmission of disease passed through mosquitoes while also introducing ways to prevent mosquito habitat and population proliferation. Click Here

 Russia's Great War: 1914
 Lombardy Studios (Higher Education) a game where players learn the importance of the Eastern Front in WWI while facing the challenges of the opposing army commanders in 1914. Click Here

 The Breakthrough Game
 Wharton School and Stoneblade Entertainment (Corporate / Vocational Skills) created to teach participants the scientific process of generating new innovations by taking them through an ideation session in a box. Click Here

 Your Time
 MindLab (Corporate / Vocational Skills) a game used for training in corporate environment during which participants learn to distinguish between important and urgent tasks and about the need for work-life balance. Click Here

 

2020 Gold K12 Board Game Winners


 Complexity
 TechnoNature (K-12 Education) a game that offers a window into the fascinating machinery of life. With mnemonics and solid gameplay, students gain a deeper understanding and appreciation of human anatomy and health. Click Here

 Feeding 9 Billion
 Arrell Food Institute, University of Guelph and artist Christine De Vuono (K-12 Education) a Card Game, for high school teachers to use to introduce students to basic concepts around food security, agriculture, nutrition and climate change. Click Here

 

2020 Silver K12 Board Game Winners


 Roots of Power
 Seriously Entertaining Education (K-12 Education) a game to help clarify the meaning of unknown and multiple-meaning words and phrases by using context clues, analyzing meaningful word parts. Click Here

 

2020 Bronze K12 Board Game Winners


 Alembic
 Catlilli Games (K-12 Education) a game where players will learn chemical properties of common metals, all in the form of experimental chemistry. Click Here

 Critical Strengths Engine
 iThrive Games (K-12 Education) a game set that includes four pre-written stories designed to support teens as they explore social and emotional skills such as cooperation and empathy. This engine can also be paired with a diverse range of stories and campaigns. Click Here

 Miner Madness: Dig into Code Theory
 EPIC Project @ KCA (K-12 Education) a game to help students develop critical thinking skills, logic and systematic cognition while learning code theory. Click Here

 +PLUSOUT!!: Battle Points
 Brandon Bell (K-12 Education) a strategy game designed to help students improve their mental math skills, as well as their abilities to add to, take from, combine and compare numbers. The game can be customized to share across multiple grade levels. Click Here

 

2020 Gold Student Winners


 Archipelayo
 The Game Agency for Everfi (K12 STEM Games) a title designed to help the students comprehend everyday STEM concepts - and retain them Click Here

 Code Red
 Scotland's Abertay University in cooperation with Coca-Cola HBC (Corporate / Vocational Skills Games) a crisis management training tool with the core objective of improving decision making under pressure. Click Here

 Lease on Life
 Kathryn Jostes for her Elon University Interactive Media MA Program (Games for Good / Social Entrepreneurship / Non Profit Games) a game whose learning objectives are to give users a sense of how healthcare decisions affect the lives of those with chronic illnesses, Click Here

 

2020 Silver Student Winners


 Canning Heroes
 Ball State University working with Minnetrista (Museum / Visitor Center Games) a game that teaches players how to prepare food for preservation. The game is designed to complement a physical space, Minnetrista, that informs visitors about the history, processes and importance of food preservation particularly in the early 20th century. Click Here

 Making First Impressions
 North Carolina State University in conjunction with the NC State Global Training Initiative (Higher Education) a game that helps students develop skills to handle difficult situations while maintaining a positive relationship with your boss and colleagues. Click Here

 

2020 Bronze Student Winners


 A Beautiful Story
 Deep Games Laboratory (Games for Good / Social Entrepreneurship / Non Profit Games) for everyone who wants to believe in love and would go to great lengths to keep it alive. By modeling the mechanisms of abuse, A Beautiful Story aims to contribute to the choir of wake-up calls that help survivors find a way out of difficult situations by having a strong support network. Click Here

 Boccia Champions
 Abertay University for Children's Hospices Across Scotland (CHAS) - (Games for Good / Social Entrepreneurship / Non Profit Games) a game which can be played by anybody, regardless of ability or physical condition. The game strives to create a simulation of the paralympic sport boccia game, focusing on three important aspects: accessibility, competitiveness and sociability. Click Here

 BROKE: The Game
 Carnegie Mellon University for Dana Gold Games for Good / Social Entrepreneurship / Non Profit Games() a mobile game to promote empathy for people living in poverty. The goal of the game is to create awareness and eliminate false stereotypes and prejudices among students or professionals who interface with poverty. 'The Poverty Spiral' Click Here