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2019 Award Winners

2019 Gold Winners

License to Recruit

Serious Games Interactive for Maersk (Corporate / Vocational Skills Games)
a game designed to help hiring managers develop skilled and positive approaches to employee recruitment – with a special focus on avoiding cognitive bias.

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Triskelion

Gamelearn (Corporate / Vocational Skills Games) an online course to help employees learn how to develop their own personal productivity and time management systems

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Cyber DIME

Booz Allen Hamilton for the 25th Air Force (Government / Military Games) an electronic board game that encourages strategy development using the four Instruments of National Power (IOP): Diplomatic, Information, Military and Economic (DIME)

ATCGO

SAIC for the Federal Aviation Administration, SAIC and TransLumen (Government / Military Games) to provide air traffic control skills reinforcement to new students in the FAA through mobile games

Chair the Fed

Federal Reserve Bank of San Francisco (Higher Education Games) a monetary policy game to develop players’ understanding of the role of monetary policy in growing a healthy economy

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Jack the Riddler

Ahoot Media in collaboration with Viden Djurs, Denmark (Higher Education Games) a game to facilitate English dialogue between foreign students

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Malaria Invasion

Drexel University’s Institute for Molecular Medicine and Infectious Disease (Higher Education Games) a health care game that educates university students of the molecular mechanisms used by the malaria parasite to infect red blood cells, after the mosquito bite and the parasite Plasmodium enters the bloodstream

The Phoenix Student Success Game

by E.I. Games for Ball State University (Higher Education Games) a student support and intervention tool to stem college freshman drop-out rates

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Trauma-Informed Practices for K12 Schools

Kognito in partnership with UNICEF USA and Mental Health America of Greater Houston (Social Emotional Learning Games) interactive professional development solution for educators to build skills, confidence, and empathy to better support students whose behavior might be caused by trauma or distress

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Brukel

Bob De Schutter at Miami University (Games for Good) sensitizes today’s generations about the impact of war on innocent people through the voice of a reminiscing 92-year-old grandmother

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Shadow’s Edge

The Digging Deep Project and Little Chicken Game Company and published by Resonance House (Games for Good) helps give teens and young adults suffering from chronic illnesses and serious health challenges the tools they need to master their situation, gain a sense of control and take an active role in their emotional health

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Operation AVATAR

Center for Deployment Psychology for 2b3d Studios (Healthcare Games) players learn about current theory behind the development of PTSD symptoms, how PTSD symptoms are typically manifested in a patient’s life and effective PTSD treatments

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Strong Together

SimCoach Games for the University of Pittsburgh School of Nursing (Healthcare Games) aims to empower patients with cancer to become active, engaged members in their health and healthcare

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Wind Tales

Wind Tales B.V. (Healthcare Games) real time breathing controlled video game, to monitor fully personalized breathing and mucus clearing exercises for persons with a chronic lung disease

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Cyberchase: Railway Hero

THIRTEEN for WNET in association with Bridge Multimedia and developed by Sudden Industries (K12 STEM Games) the latest accessible game from the PBS KIDS series. The CyberSquad are on a mission to thwart a hacker and repair cyberspace’s Information SuperRailway. Along the way, they learn math skills

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HoloLAB Champions

Schell Games (K12 STEM Games) a way for players to engage playfully with chemistry lab equipment in virtual reality developed

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Network Collapse

Battelle for Pacific Northwest National Laboratory for U.S. Department of Energy (K12 STEM Games) an interactive experience that helps learners to understand basic concepts about how networks and the internet, along with a few security tools. In the game, they work to transmit and protect data

Virtual Vet

College of Education at the University of Georgia (K12 STEM Games) teaches students to recognize pre-diabetic symptoms while also helping them envision themselves in the role of a scientist. The game introduces multiple STEM career options

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Pictoword

Kooapps, LLC (K12 Literacy Games) a mobile application that combines gamification mechanics with educational content – in the form of fun and challenging word puzzles – to help students achieve proficiency in spelling and vocabulary acquisition

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Mission US: For Crown or Colony?

THIRTEEN for WNET, American Social History Project, Electric Funstuff and the Education Development Center (K12 Liberal Arts Games) combines conventions of gaming with social history to immerse players in the drama of our nation’s past

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Scholastic W.O.R.D.

Filament Games for Scholastic (K12 Liberal Arts Games) a reading and vocabulary program for students in Grades K-5 that uses the cataloged 2,500 high-utility word families that make up 90% of all texts students will encounter

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Endeavor Healthcare Module

The Game Agency for Everfi (K12 Cognitive Skills Games) gives students a way to practice their investigative and deduction skills while learning about current medical technologies and exploring healthcare career options

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Tali Detect

Tali Health with partners Monash University and Torus Games (K12 Cognitive Skills Games) digital game-based assessment that enables a baseline measurement of attention in children about to start school or in their first year of education. This digital assessment will triage children at risk providing for appropriate early interventions to be delivered

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IT Management Simulation: Cyber Attack!

Harvard Business Publishing in partnership with Forio Online Simulations (Higher Education Games) teaches students key management issues encountered when responding to an IT crisis in real time

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2019 Silver Winners

Earth-to-Mars

eLearning Studios and Headspring, the executive development joint venture of Financial Times and IE Business School (Corporate / Vocational Skills Games) a serious virtual reality game for leadership skills

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Henkel Window and Door Installation Certification Game

Cinecraft Productions for Henkel Corporation (Corporate / Vocational Skills Games) a window installation certification curriculum for window and door installers worldwide

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inCyt

Circadence (Corporate / Vocational Skills Games) a mobile app designed to educate enterprise-wide staff on fundamental cyber concepts and attack methods developed

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Pragmatic Leadership: Coaching Leader

Wrainbo, Inc. for Bacharach Leadership Group (Corporate / Vocational Skills Games) a game designed to help managers learn and practice coaching techniques applicable to their day-to-day conversation

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Mol Chemistry

Substrate Games (Higher Education Games) , a game that seeks to answer the unmet need for effective resources in organic chemistry and to optimize user experience by keeping student actively engaged

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The Original Mobile Games (TOMG)

The Strong, the Rochester Institute of Technology and Second Avenue Learning, Inc (Museum Games) offers the history and playable versions, of early hand-held games from The Strong National Museum of Play

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The Compassion Project

The Game Agency with Everfi (Social Emotional Games) to help primary school students understand compassion and how to practice it in their lives

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Headliner: NoviNews

Unbound Creations (Games for Good) show players how media shapes the narrative around current events, tensions, difficulty of staying objective with conflicting motivations and tension between freedom of press and authoritarian government

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My Child Lebensborn

Teknopilot AS for Sarepta Studio AS (Games for Good) create awareness for Children Born of War – the children born of enemy soldiers and local women in conflict, and how they are punished for their genes post-conflict

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Reducept

Grendel Games for RelieVR BV (Healthcare Games) virtual reality training for chronic pain treatment in accordance with the IASP guidelines for Pain Management. It is employable as e-health solution within physiotherapy, rehabilitation, psychology, pain centers and at home

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Virtual Gaming Simulation: Labour and Delivery Simulation Game

Centennial College, Ryerson University, The Chang School and George Brown College (Healthcare Games) a branching scenario game that allows learners to practice their clinical reasoning skills related to labor and delivery nursing care, within a safe learning environment

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Agrinautica

Learning Game Lab at New Mexico State University (K12 STEM Games) plant-building, sandbox game is designed to help 4th and 5th graders develop pre-algebra skills as part of the Math Snacks series of games

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Beats Empire

Filament Games; Teachers College, Columbia University; University of Wisconsin, Madison; Georgia Institute of Technology; SRI International; and Digital Promise (K12 STEM Games) a turn-based management game where players—taking on the role of a music studio manager—analyze data of music trends to sign artists and record and release songs

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Breaking Boundaries in Science

Filament Games andThe Jane Goodall Institute for Oculus (K12 STEM Games) an interactive VR celebration of some of history’s most influential women scientists

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Gametime

The Game Agency for Everfi (K12 STEM Games) a title designed to help the students comprehend everyday STEM concepts — and retain them

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Hoover Dam: Industrial VR

Pixela Labs (K12 STEM Games) a game where students experience the inner workings of the Hoover Dam

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Tablecraft

Not Suspicious (K12 STEM Games) a playful virtual reality game where middle-schoolers explore the Periodic Table in their own treehouse lab by combining the elements to craft common household objects and feed those objects to their virtual pet blobs, engineering their growth, poop and offspring!

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Jo Wilder and the Capitol Case

Field Day Lab, Wisconsin Public Television Education and a cohort of 3rd-5th grade Wisconsin educators (K12 Literacy Games) a tool that helps students learn critical thinking skills and engage in historical inquiry

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Lights, Camera, Budget!

FableVision Studios, the Georgia Council on Economic Education for Georgia Public Broadcasting and SunTrust Foundation (K12 Literacy Games) an online game to help middle/high school students learn, study and review financial literacy topics while practicing budgeting skills

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Moi Social Learning

Moi Social Learning for Start-Up Chile and Banco de Ideas (K12 Literacy Games) for children five years old and up that allows children to interact with technology, content and social networks, learning at their own pace

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Net(R)worth Interactive

Donald Pellicano (K12 Literacy Games) a competitive environment where students invest in Stocks (3 types), CDs, Real Estate, Oil and cattle with the objective of accumulating a higher net worth than other participants with an option to convert their Net(R)Worth dollars to BITCOIN to purchase merchandise and subscriptions

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STAX

McKinney for Next Gen Personal Finance (K12 Literacy Games) helps students learn long-term investing strategies in just 20 minutes of gameplay

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Tech is te gek!

&ranj and &samhoud media (Tech is awesome!) (Pre-K Games) teaches children coding in a fun and playful way through some simple ingredients: a visual coding language and a robot called Techie!

Sunshine Secret, Building Self-Awareness

LHT Group for HeartMath Institute (Pre-K Games) a highly interactive program that uses technology to engage children to teach them how to recognize, express and self-regulate their emotions and behavior.

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2019 Bronze Winners

POSH-ED, Prevention of Sexual Harassment

Ken Interactive (India) Pvt Ltd (Corporate / Vocational Skills Games)

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myVRScope

Adtalem Global Education by the Immersive Learning Experience Team (Higher Educataion Games) a software solution, using AI and VR, that not only mitigates the lack of enough lab equipment for all to use, but provides an effective learning experience for on-campus and online learners alike

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Their Memory: Exploring Veteran’s Voices

Abertay University (Museum Games) a VR experience designed to engage younger people with the work of Poppyscotland

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Balance of Terror

Naval Postgraduate School and the Institute for Creative Technologies (Government / Military Games) a strategic two-player game of terrorism and counter-terrorism

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Project Here Games

Massachusetts Attorney General’s Office, GE Foundation, Health Resources in Action and FableVision Studios (Social Emotional Games) offering bite-sized activities to allow middle school students to practice healthy decision-making skills to prevent substance use

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Water Battle

Grendel Games for Vitens, Anglian Water (Games for Good) to reduce peak water usage within a one-day cycle by shifting water usage away from the peak zones

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Bynocs – Exercise Your Eyes

Bynocs and MPS Interactive (Healthcare Games) online tool for binocular vision assessment and therapy that uses game-based activities to help diagnose and improve eyesight

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Talk To Someone: Triple Negative Breast Cancer

Kognito in partnership with the CDC and NACDD (Healthcare Games) online and mobile app to help triple negative breast cancer patients better understand their diagnosis, advantages of chemotherapy and what to expect from treatment

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Alice’s Adventure

Entertainment Technology Center at Carnegie Mellon University for the Carnegie Mellon University Entertainment Technology Center (K12 STEM Games) a game engine that introduces basic programming and game design to middle and senior high students

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Planeteers

STEAM Craft Edu (K12 STEM Games) inspires adventure, creativity and learning as players and their robot companion Socke explore a newfound planet to help restore their depleted home world

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Shadowspect

MIT Game Lab and Fire Hose Games for the MIT Playful Journey Lab (K12 STEM Games) a game-based assessment system designed to measure progress in spatial reasoning and other learning outcome

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Fun China World

FunLearnWorld Team for FunLearnWorld Tech (K12 Literacy Games) an innovative game to change the way people learn Chinese language and culture

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Payback

McKinney for Next Gen Personal Finance (K12 Literacy Games) helps teens see college as an investment with benefits and risks and challenging players to make the best choices, not just the cheapest

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2019 Gold VR Winners

HoloLAB Champions

a K12 VR game that gives players a way to engage playfully with chemistry lab equipment developed by Schell Games

2019 Silver VR Winners

Breaking Boundaries in Science

an interactive VR celebration of some of history’s most influential women scientists created by Filament Games and The Jane Goodall Institute for Oculus for use in K12

Earth-to-Mars

a serious virtual reality game designed to teach leadership skills to company employees, co-created by eLearning Studios and Headspring, the executive development joint venture of Financial Times and IE Business School

Hoover Dam: Industrial VR

a K12 game where students experience the inner workings of the Hoover Dam. Developed by Pixela Labs

Reducept

a virtual reality healthcare training for chronic pain treatment, created in accordance with the IASP guidelines for Pain Management. It is employable as e-health solution within physiotherapy, rehabilitation, psychology, pain centers and at home. Created by Grendel Games for RelieVR BV

Tablecraft

a playful virtual reality game where middle-schoolers explore the Periodic Table in their own treehouse lab by combining the elements to craft common household objects and feed those objects to their virtual pet blobs, engineering their growth, poop and offspring! Developed by Not Suspicious for the K12 market

Virtual Gaming Simulation: Labour and Delivery Simulation Game

a branching scenario game that allows healthcare learners to practice their clinical reasoning skills related to labor and delivery nursing care, within a safe learning environment. Developed by a collaborative team from Centennial College, Ryerson University, The Chang School and George Brown College

2019 Bronze VR Winners

myVRScope

a software solution, using AI and VR, for use in higher education that not only mitigates the lack of enough lab equipment for all to use, but provides an effective learning experience for on-campus and online learners alike. Created for Adtalem Global Education by the Immersive Learning Experience Team

Their Memory: Exploring Veteran’s Voices

a VR experience designed to engage younger people with the work of Poppyscotland, created by Abertay University for use in museums

2019 STUDENT WINNERS

Gold - Archipelayo

Abertay University, Scotland, working with Microsoft and University College London’s Project Fizzyo (Healthcare / Medical / Pharmaceutical / Nursing Games) a series of mini games designed to be used as physiotherapy for children with Cystic Fibrosis — a life limiting genetic disease. The condition causes thick sticky mucus to build up in the lungs and digestive system which in turn causes many health risks.

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Gold - Code Red

Scotland’s Abertay University in cooperation with Coca-Cola HBC (Corporate / Vocational Skills Games) a crisis management training tool with the core objective of improving decision making under pressure.

Gold - Lease on Life

Kathryn Jostes for her Elon University Interactive Media MA Program (Games for Good / Social Entrepreneurship / Non Profit Games) a game whose learning objectives are to give users a sense of how healthcare decisions affect the lives of those with chronic illnesses,

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Silver - Canning Heroes

Ball State University working with Minnetrista {Museum / Visitor Center Games} a game that teaches players how to prepare food for preservation. The game is designed to complement a physical space, Minnetrista, that informs visitors about the history, processes and importance of food preservation particularly in the early 20th century.

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Silver - Making First Impressions

North Carolina State University in conjunction with the NC State Global Training Initiative (Higher Education) a game that helps students develop skills to handle difficult situations while maintaining a positive relationship with your boss and colleagues.

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Bronze - A Beautiful Story

Deep Games Laboratory (Games for Good / Social Entrepreneurship / Non Profit Games) for everyone who wants to believe in love and would go to great lengths to keep it alive. By modeling the mechanisms of abuse, A Beautiful Story aims to contribute to the choir of wake-up calls that help survivors find a way out of difficult situations by having a strong support network.

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Bronze - Boccia Champions

Abertay University for Children’s Hospices Across Scotland (CHAS) – (Games for Good / Social Entrepreneurship / Non Profit Games) a game which can be played by anybody, regardless of ability or physical condition. The game strives to create a simulation of the paralympic sport boccia game, focusing on three important aspects: accessibility, competitiveness and sociability.

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Bronze - BROKE: The Game

Carnegie Mellon University for Dana Gold Games for Good / Social Entrepreneurship / Non Profit Games() a mobile game to promote empathy for people living in poverty. The goal of the game is to create awareness and eliminate false stereotypes and prejudices among students or professionals who interface with poverty. “The Poverty Spiral”

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