At Serious Play Conference, update your knowledge about the use of game-based learning in your field. The top training instructors, educators and instructional designers already implementing game-based learning will share their knowledge. Sessions cover the use of serious games in corporations, healthcare, government/military, higher education, K12 classrooms and museums.
One of the things attendees love is that at Serious Play Conference, you get a chance to interact with the speakers — talk one-on-one with experts, get hands-on experience participating in workshops, see award winning games and simulations and ask questions.
Smart companies are using games everywhere in the organization, to evaluate candidates and to train every level of employee from the corporate office to the warehouse — as well as identify top managers and implement corporate messages. At SPC, training professionals learn how to evaluate and select the right products for your organization, and how to use the data collected from gamification to improve retention.
GOVERNMENT/MILITARY TRAINING OFFICERS
Get tips from program heads responsible for military training and development as well as local government use of games and sims for employee as well as emergency/first responder education.
Training program leads interested in updating their knowledge about game-based learning and data collection analysis can hear from the top developers and consultants in the field. Speakers will share what they’ve learned creating game-based learning for everything from student and professional training and re-certification to patient education and rehabilitation.
Hear from the most experienced instructional designers and developers, sharing what they have learned creating games for all the major markets for game-based learning. Network with peers. Update yourself on the latest technology developments. Exhibit. Get exposure for your products.
Higher education professionals benefit from sessions that describe how colleges and universities have integrated game development courses into all departments and schools and are running student labs and studios. K-12 teachers hear from their peers, upgrading their knowledge about the use of games in the classroom.
ECONOMIC DEVELOPMENT ORGANIZATIONS
Jobs in the game-based learning sector are growing faster than in the video game industry. Serious games can provide career paths for young people interested in STEM and help re-train job seekers in technical/vocational skills. The industry can help save/rebuild communities with high unemployment.
VCS, NGOS AND EDUCATIONAL FOUNDATIONS
Investors wishing to understand the efficacy, revenue potential and future of serious games can hear from market researchers, identify promising start-ups and novel products and talk directly to CEOs in this fast-growing field.