Jul 11, 2018

For Immediate Release
Analyst Predicts Global Game-Based Learning Industry To Hit $17 Billion by 2023;
2018 Report Outlines Catalysts Driving Market, Provides Demand + Supply Side Analyses
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LOS ANGELES – Jul 11, 2018 Leading analyst firm Metaari predicts a 37.1% CAGR growth rate for game-based learning products over the next five years with revenues quadrupling to more than $17 billion by 2023.
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Adkins provided revenue forecasts for the 2018-2023 global game-based learning market in an evidence-based quantitative report at Serious Play Conference, July 10-12, 2018 at University of Central Florida. His presentation will include an analysis of the catalysts driving the market as well as a five-year demand and supply-side analysis, providing developers and publishers with the ability to choose high-yielding opportunities.
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“The serious games industry is in a period of transformation, due to fundamentally new and innovative learning products,” Adkins says. “Startups incorporating new technologies are attracting significant amounts of investment and entering the market at a rapid rate. As a result, legacy learning technology suppliers are finding themselves ill-equipped to compete with these new companies.”
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Revenues for game-based learning are heavily concentrated in the Asia Pacific region and North America, which currently account for 80% of all global revenue for games for learning and training. The growth rate for educational games used in schools and companies in the U.S.is a robust 47.6%.
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Metaari provides revenue forecasts for 7 regions, 39 countries and 8 buying segments and identifies the leading companies – more than 900 educational game developers competing in the 122 countries – as well as distributors and licensing companies. The report is the most granular analysis of the global competitive landscape for serious games ever published.
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Buying segments analyzed in the report include consumers, three academic sub-segments (preschools, primary schools and secondary schools) tertiary and higher education institutions, federal government agencies, provincial/state/prefecture and local government agencies and corporations and businesses.
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Investment starting flowing heavily into the market just two years ago. Metaari identified $1.7 billion in funding for educational game companies globally in 2016 and 2017. The report identifies major investors and the companies acquired.
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The report has 364 pages, 105 forecast tables, and 17 charts. A Table of Content is attached below this release.
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Metaari’s Global 2018-2023 Game-Based Learning Market will be available for sale for $1,000 from Serious Play Conference immediately after the Conference. The report can be purchased here:
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Media Contact:
Sue Bohle
310 721 9083 (West Coast)
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Link to executive summary for more details: