Aug 8, 2018

For Immediate Release
2018 Revenues for Global Game-Based Learning Market to Hit $3.5 Billion, $17 Billion by 2023;
New 5 Year Report Covers Catalysts Driving the Market, Key Opps for Publishers
.
LOS ANGELES –August 8, 2018 — Revenues from education and training programs based on hands on, experiential learning or “serious games” are rapidly climbing and will hit $3.5 billion in 2018, according to industry analyst firm Metaari. In fact, Metaari predicts a 37.1% CAGR growth rate for game-based learning products over the next five years, which will quadruple industry revenues to more than $17 billion by 2023.
.
Metaari’s new 2018-2023 Global Game-based Learning Market report provides revenue forecasts for 7 regions, 39 countries and 8 buying segments and identifies the leading companies – more than 900 game developers competing in the 122 countries – as well as distributors and licensing companies. The report is the most granular analysis of the global competitive landscape for serious games ever published.
.
Metaari’s report includes an analysis of the catalysts driving the market as well as a five-year demand and supply-side analysis, providing developers and publishers with the ability to choose high-yielding opportunities. Buying segments analyzed in the report include consumers, three academic sub-segments (preschools, primary schools and secondary schools), tertiary and higher education institutions, federal government agencies, provincial/state/prefecture and local government agencies, and business purchases.
.
Investment starting flowing heavily into the serious game market just two years ago. Metaari identified $1.7 billion in funding for educational game companies globally in 2016 and 2017. The report identifies major 2018 investors and studios acquired.
.
Metaari’s Global 2018-2023 Game-Based Learning Market is available for sale from Serious Play Conference here:
.
Media Contact:
Sue Bohle
310 721 9083 (West Coast)
.